Showing posts with label 2016 at 10:30AM. Show all posts
Showing posts with label 2016 at 10:30AM. Show all posts

Wednesday, December 14, 2016

Finding My Way in Norrath Again

The change of seasons, the chill in the air, and the release of a new expansion got my thinking of Norrath.

Hey, look, a post about something other than EVE Online!

I’ve also been a bit down on WoW of late.  As I noted previously, I enjoyed the going through the initial four zones in WoW Legion, but wasn’t really into settling down to a daily quest grind.  Add in the lengths one would need to go to get the eventual flying unlock achievement and I set off in other directions.  I was toddling along doing pet battles and crafting and a bit of transmog hunting when the last update broke the PetBattle Teams addon, which I find essential for managing a stable of over 400 battle pets.  And then they broke the ability to mail stuff to my alts and I was done.  It was like they picked two things they knew would drive me away, so I let my account lapse there.

Meanwhile, the usual Norrath nostalgia season was upon us and I was interested in the Kunark Ascending expansion, especially with its level 100 character boost.

Of course, I already had a character boosted up to level 95 from the free boost offer Daybreak had back in September, so I got myself subscribed and logged in and started trying to figure out where to go and what to do.

I have mentioned before that for MMOs that I have played there tends to be a dividing line which my brain flags as old stuff/new stuff.   While it is often a division based on time, it is also generally a division based on my knowledge of the game and what I am familiar with.  In World of Warcraft everything after Wrath of the Lich King is the “new stuff.”  I know Northrend and before very well, while I have never been as well… integrated I guess… with Cataclysm and after.

In EverQuest the line is somewhere between Ruins of Kunark and Planes of Power.  In Rift the new stuff starts with Storm Legion.  And in EverQuest II the new stuff starts with the Kingdom of Sky expansion, which takes the game all the way back to early 2006.  I never really got into that expansion.

That is a big knowledge gap, spanning a decade and all.

Now, the situation isn’t completely black and white.  I came back for Echoes of Faydwer ,have messed around in the Frostfang Sea, and have managed to play at least two characters into the Rise of Kunark expansion.  But that still leaves me in November 2007 as far as EQII expansions go, or about nine and nine years expansion behind the curve.  That leaves a lot of “new stuff.”

So I got my level 95 boosted berserker Sigward out and looked at the current map of Norrath.

Where should I go today

Where should I go today?

For whatever reason, when I took the level boost I went out to Cobalt Scar, so that is where Sigward was when I got back to him.  Then I had to figure out what mobs I could take on.  This is more confusing that it should be at times, and made all the more so since my last round of play in Norrath was on the Stormhold server.  There the idea of my level 25 Shadow Knight taking on a heroic encounter required serious planning, and the encounter had to be lower level than him.

Out in Cobalt Scar the question chain immediately set me up against some high level heroic encounters, so I began to despair.  However, giving it a “what the hell” try, I found I could defeat them easily.  I ran through a bit of that, but got stuck on a quest that seemed bugged.  So I wandered back New Halas where Frostfall, the winter holiday event was starting.  I started the quest for a new holiday tree for my home which sent me off to slay things in the Eidolon Jungle and the Obol Plains, zones that aren’t even on the map.

It turns out you have to go to Feerrott and find a special portal to get into the first, and then another portal from there to get to the second.  There I found my items and fought the usual array of interesting creatures… and actually finished up an old Lore and Legend and an old language quest along the way.

Right in the eye!

Right in the eye!

There I was somewhat emboldened with my ability to slay heroic encounters, stumbling into an instance where I was able to clear a whole range of them, including several named encounters.

Sigwerd versus a named 96 heroic

Sigwerd versus a named 96 heroic

Further on into the Frostfell stuff my assessment of my own abilities were further inflated as I took down some serious mobs as part of the even.

Just a 4 group epic raid mob, no big deal

Just a 4 group epic raid mob, no big deal

I’m pretty sure I had some sort of Frostfell buff on me for that, but it is hard to tell as the buffs and effects window in EQII gets pretty full pretty fast.

After getting some of the festivities under my belt, I was digging through my in-game mail and found the message that came with the level 95 boost which directed me towards yet another zone, the Tranquil Sea.

When I got there I found mobs that were a level or two above me, but not heroic encounters, so I figured they would be no big deal.  And then they totally kicked my ass.  The time to kill went up dramatically compared to the same level heroic encounters in Cobalt Scar and if I got a couple of them on me I was done for.

Well that was a fine move.

And then I remembered mercenaries and that I had a healer I could summon to follow Sigwerd around.  So I summoned him and things went much better.  In fact, things probably got a bit too easy then, as I found I could just pull mobs back onto Ben Nevis (his name) and he would kill them in a couple of blows.  That is a powerful merc.

My problem is probably gear related.  But, having jumped up 20 levels, I have no real feel for whether the gear they gave me with the boost is good or not or what stats are important or what I should look for when replacing them.

Do I swap for that sword or not?

Do I swap for that sword or not?

In the picture above, the quest reward sword has better DPS, but I am not sure how to weigh some of the other stats.  I think I should take it, but I am not sure.  Logic would say that they should be giving me gear good enough to take on the area.  But then, logic would also seem to indicate that they should have given me gear good enough to start the zone, and I was struggling there when I was solo.

But I was at least able to progress further through the zone with the merc in tow.  As a location, it was clearly design for flight.  While I got a flying mount with my level 95 boost, I stuck with my Race to Trakanon mount from the event server.

Flying about, enjoying the view

Flying about, enjoying the view

I will say that I have not quite mastered the controls for flying yet.  Is the flying mount ALWAYS going to go where I am looking rather than where I am trying to point?  I can get around, but I am constantly at war with the thing.  It seems designed to punish people for not using the first person view.

Anyway, this has made me a bit wary of the Kunark Ascending expansion.  That comes with a level 100 boost, but there was a strong thread of opinion in the forums when I last looked that the gear you get with the upgrade is NOT for Kunark Ascending, but rather to allow you to do Terrors of Thalumbra content that will gear you up enough to go do the new content.

That seems like an odd approach to take… here is some gear but it isn’t good enough for the content you just purchased.  Then again, I went where the game told me and found my level 95 gear wasn’t up to snuff… or so it seems.  I could just be bad.  Of clueless.  Even the EQ2 Wire expansion FAQ isn’t dumbed down enough for me to figure things out.

Meanwhile, I have decided to try and loosen up my grip on all that Station Cash… erm, Daybreak Cash… I have been hoarding since back in the day.  I might buy a couple more level 95 boosts if I can figure out which characters I ought to raise up.  I did buy a three pack of Legends of Norrath loot cards, which got me another painting for the wall and a pet that I sold for more cash than I have ever had in Norrath.

Now I am set for plat

Now I am set for plat

Well, post-cataclysm Norrath in any case.  Platinum inflation in EverQuest led to some silly things and I once found I was immobile because I forgot to deposit my cash when I left the Bazaar.

I even opened up the old Qeynos Credence Revival guild hall.  I wanted to get access to the guild gatherer for doing some trade skill stuff.  Back in the day 1.7 plat and 135K status rent a week seemed like a lot.  Now the plat is negligible and I can earn that much status easily enough, though there is more than 2 million status in the guild escrow and another 2 million on Sigwerd alone.

So there I am, back in Norrath again.

Monday, September 26, 2016

Legion So Far…

So far I would say that I like the WoW Legion expansion.  The whole thing feels, in many ways, like a reaction to the Warlords of Draenor expansion.

For example, there are still missions and followers, but there only a few of each, and they are much more focused on helping you, as opposed to the way things were in Draenor, where garrison missions were a self-perpetuating system.  There you ran missions to gain resources to run more missions, you gathered more followers in order to run more missions so you could gather more followers.  You geared yourself up and fattened your wallet, all while never leaving your garrison.  In WoW Legion you have to actually keep playing in the world to earn resources to have your followers do anything.

Likewise, crafting professions, which were made completely trivial in Draenor are now… well… I am not sure how to characterize them now.  I think, as an engineer, I have made one item so far as part of the quest line for the professions.  I’ve completed a number of mining related upgrade quests.  And I finally got the sixth cooking recipe that finished up the initial quest there.

Maybe that is the theme of WoW Legion; Quest all the Things!  Though I may not be far enough in to make that determination yet, the trend seems to be holding.  And questing works for me.

I have been… slow… in getting into the Broken Isles.  After mucking about a bit, trying to decide which character to get into the expansion first, I settled on my Paladin and started working through the zones in a clockwise fashion.

Starting at 7 and working my way around the clock

Starting at 7 and working my way around the clock

So far I have worked my way through Azsuna and Val’Sharah, getting both the exploration and questing achievements for both, and am almost done with the quest line in Highmountain. (Though I have a ways to go on the exploration achievement.)

Almost a month into the expansion, that isn’t very far… though by going more slowly I may have arrived at level 100 at about the same time I might have had I been playing more diligently thanks to always having blue bar exp as I went.   That was how that was supposed to work right, back in the day?  A way to keep slackers like me from falling too far behind or some such.

Anyway, yesterday I finally made it to level 110 with Vikund, my first character at the new level cap.

Somewhere in Highmountain

Somewhere in Highmountain

I still have all of Stormheim ahead with him, and then Suramar and Broken Shore and world quests and the artifact weapon to manage and all of that.  Lots to do.  I can see why people are saying that this is, perhaps, not an alt-happy expansion so far.  Of course, wait until flying gets unlocked and all your follow-on characters can just zip through the air.  That tune might change then.

Of course, this being Blizzard, there have been the usual staples of every expansion.  I have slaughter the local fauna with the Nesingwary.  I have helped out D.E.T.H.A. yet again.

Playing with murlocs

Playing with murlocs

The artifact weapon thing has been fine so far.  At least that is one equipment slot I don’t have to worry about updating, even if every ret pally in the order hall has an Ashbringer of one color or another.  I was a little crestfallen when the experience required to upgrade it went from a steadily increasing tempo… 750, 800, 1000… to a 6.8x jump.

Last level: 1,000 Next level: 6,840

Last level: 1,000 Next level: 6,840

That pretty much killed off any forward progress there.  It takes a lot of ~150 upgrade hits… never mind the low impact of all those 10-25 boosts you find in the field… to get anywhere.  I am hoping that I am just lagging behind somewhere and that better bumps will be available at some point.

But overall I am happy enough, if not overly enthusiastic.  Lots left to do, and with the usual two year expansion cycle unlikely to change, it is probably good to be a month in and still have a lot of content ahead.

Of course, I could probably do with a bit less of being pestered by Khadgar.  If his servant or his upgraded servant chasing me all over wasn’t enough, Now I have his disembodied head following me around trying to get me to take a quest when I am just back in town to clear out bags and take care of a few things.

Not creepy at all

Not creepy at all

Yeah, I know, take the damn quest and he’ll go away… only then I’ll forget about it in my quest log.  I’ve been trained by various games to take quests only when I am ready to do them, lest I kick off some event for which I do not have time.

At least I am not poor.  The plan to replace the garrison mission income in Draenor seems to be to make gray trash loot worth a lot more.  My auto-sell addon rings up hundreds of gold every time I stop at a vendor after question for a while.

So that is where I stand in the Broken Isles so far.  No exactly unbridled enthusiasm, but happy enough with things overall.

 

Monday, August 8, 2016

Can Better PvE Save New Eden?

The search for the reason behind the declining PCU in EVE Online continues.

So far it has been blamed on the New Player Experience, summer, the age of the game, Goons (specifically for not behaving as demanded during the war, as opposed to the perennial “Goons are bad for the game” complaints) , and CCP investing in VR.  Now we have the latest champion in the PCU blame game, PvE, which you can see filtering out through the various EVE Online sites.

And, certainly, PvE in New Eden is pretty bad.

I do want to say up front that when I am speaking about PvE, I am referring to players shooting NPCs.  I do not mean mining, hauling, industry, or the market place, which I have seen people trying to lump under the PvE banner.  Those are all crafting, to use the standard MMORPG term.  Doing something to change them won’t make shooting NPCs any more fun.  PvE is, to my mind, undocking in your spaceship in order to shoot NPCs controlled by the game.

I have shot a lot of game controlled NPCs over the last decade.  I have run many a mission, shot up many an anomaly, and delivered many a package at the behest of NPC agents.  Go look at my NPC standings.  Those are not numbers you get from running a couple of missions or shooting a few NPCs.  That represents an investment of many hours playing PvE in New Eden.

Guns Blazing!

Me shooting NPCs circa 2007

So when somebody says that PvE in New Eden is “teh suck,” I can only agree.  Earlier this year, during the brief time frame of the 10,000 skill point daily, I started playing a new alt just to see how things were at the far end of the EVE Online experience.  I was not impressed.  The opportunities system struck me as much less engaging that past starter tutorials… it not being really much of a tutorial at all.  And after a couple of events you’re pushed off towards an agent where I managed to draw the mission To Avenge a Fallen Comrade, which I have surely run more than a hundred times over my career in New Eden.  I was not happy.

Shooting things in my wee frigate

Orbit and shoot, same as it ever was

So put me on the list of people who agree that we need better PvE.  I endorse that fully.

But will better PvE solve the PCU crisis?  I have trouble with that one.

To start with, in order to sell me on that, somebody has to account for the fact that EVE Online’s greatest period of growth, the time of the highest PCU counts, occurred when PvE was even worse than it is today.  Because that is an absolute fact; the game had growth and higher PCU counts with much worse PvE.

Seriously, I look at all of the improvements to PvE over my time in the game.  When I started you had belt ratting and level 1 through 4 missions.  Now the list includes:

  • Level 5 missions
  • Mining Missions
  • Incursions
  • Hacking
  • Anomalies
  • Escalations
  • Epic Story Arcs
  • Burner Missions
  • Sleepers
  • PvE Events (e.g. Operation Frostline)
  • Whatever people do in wormholes, including the new shattered versions

I’ve probably missed a few, or grouped some up.  But suffice to say, PvE has expanded over the years.

Smashing a Brutix during Operation Frostline

Smashing a Brutix during Operation Frostline

Plus, along the way, a some of these options got easier to find.  For several years, one of the most popular posts on the site was How to Find An Agent in EVE Online, because actually finding an agent was a non-obvious process.  That finally got fixed with Incarna, so at least I have something good to say about that expansion.

So you can argue “better PvE game would be better,” and I will agree.  But if you want to claim, “better PvE game will raise PCU” then you have to explain how subjectively worse, and objectively less rich, PvE coincided with growth and higher PCU counts.

And maybe somebody has a sound argument for that, but I have yet to see it.  Claims that it would attract new players seem unsupported, especially with the state of the NPE, which drives away more new players than anything else.

The second hurdle for me is what does “better” PvE look like?

Do not think, even for a moment, that this problem is somehow unique to EVE Online.

The assertion that PvE sucks, that quests/missions are boring, that killing ten rats over and over is horrible, and so on… that discussion is going on in every MMORPG that has PvE as a feature.  It has been for the life of the genre and I see no end in sight.

So I have seen people over the years ask for more engaging events, more challenging NPCs, smarter AI, better risk/reward balance, increased integration into a story line, and so on.

But I also know that the moment anything gets a little more difficult, people lose their heads and come out of the woodwork to complain.  One of the oft repeated responses from devs is that they could make NPCs much more intelligent, but nobody wants a boss mob that goes straight for the healer and ignores the tank.

So any improvement has to make things better, for the manifold definitions of “better,” while not making anything more difficult or less convenient.  And, as far as I can tell, this is to be achieved by people throwing words like “engaging” at CCP and demanding they make things better.

There was a panel in the web comic Concerned (which you should totally read) that sort of sums this state of affairs which, as I have noted, is not at all unique to EVE Online.

Every video game forum ever

Every video game forum ever

Yet the group making those demands are people already invested in the current system.  And catering to them would likely make them happier.  It would make me happier.  At least in the short term.  But PvE content also has something of an expiration date.  Things that players might find fun and challenging on the first pass are quickly optimized for, as efficiency rules the day.  We like the journey once, we want the reward every day.

Which, again, isn’t to say that CCP shouldn’t improve PvE in New Eden.  I am totally for that.  I even have a suggestion for them:  Do something about the complete randomization of missions when you speak to an agent.  I am tired of that.  I don’t want to have to fiddle with rejecting missions because I yet again drew Avenge a Fallen Comrade.  On the other hand, I am not sure that letting players pick the mission would be the right solution, as we’d all likely end up just picking the best ISK per hour mission after a bit of experimentation.

So, to sum up, I am very much for making PvE better in New Eden.  But is the current state of PvE the big problem with the PCU?  Will “fixing” PvE, for whatever value of you choose to assign to the term, going to revive growth?  You’ll have to try harder to convince me.

We go on about how different EVE Online is from competing MMORPGs, but it has many of the same issues as its MMORPG brethren.

Monday, July 25, 2016

Pointed Towards Delve

Almost five years of deployments and move ops have instilled in me a need to get in on any move ops as early as possible.  In my experience, if you are not on a move op and at the destination in the first 48 hours, move ops quickly start to taper off and getting to the destination becomes increasingly problematic.

With that experience in mind I was up on Saturday morning and in the first fleet op I could find.

As I mentioned last week, we had been told that we would be moving out to a new home come the weekend.  That new home is Delve, a surprise to almost nobody.  Delve is where Goons go when they don’t know where they should go.  Of course, the last time we left Delve, during the great consolidation before Fozzie Sov, I was very diligent in extracting every asset from the region.  Another lesson learned; just leave stuff in Delve.  We’ll be back eventually.

Anyway, the destination was clear.  We would be leaving Saranen in Lonetrek for Delve.

The general direction

The general direction

Of course, this could not/would not remain a secret… it was announced on Reddit before we were told officially… and so the path to Delve would be festooned with traps and those looking for stragglers and solo travelers for easy kills.  There was apparently a very successful batch of smart bombing battleships sitting on a gate in Aridia that knocked off a stream of Imperium pilots making the run south in interceptors.

Thus, being in a move op convoy was all the more important.  So I jumped into Asher’s subcap fleet that was forming up.  We undocked after a bit and headed out to a titan for a bridge.  We were on our way.

Approaching the titan

Approaching the titan

Except, of course, we were not on our way.  Subcap move ops to Delve had not yet… and as of this writing have not yet… begun.  We were formed up to cover the movement of supercaps as they started their way down south, a necessary if tedious duty.  I spent more than three hours in the fleet and the biggest event was when NCDot nearly caught a Leviathan off of a citadel.

We were rushed off the moment that seemed to be a possibility, but by the time we arrived the Leviathan was safely off and NCDot’s Macheariel strike force was sitting about getting hit by the citadel’s gunner.

Another bomb lands on an Apostle

Another bomb lands on an Apostle

As the morning wore on into afternoon, I had other things to do and dropped out of the fleet in a station a few jumps from Saranen.  However, given how well camped the area around Saranen has been, that ship is now effectively out of range of Saranen unless I can find a fleet to swing by and pick me up.

Later in the day things were still going on, but I remained stranded so eventually decided to clone jump back to Saranen.  Since move ops seemed to be picking up for capitals, I thought I might pack up my carrier and see if I could that moved down south.  That would be one major anxiety off my list.

I was able to stuff almost all of my remaining ships into it, leaving behind only a couple of combat ships for our current doctrines.  Those I figured could wait for subcap convoys and would remain available for any further cover operations we might have to run.  I also bought quite a bit of fuel for the run, just to be safe.  My carrier, packed up, was ready to move.

Hey, we have a video ad now too

Hey, we have a video ad now too

Sunday morning I was up in time to get into a capital move op led by Jay Amazingness.  The pace for that was… slow.  We had to wait for some people to jump their capitals into Saranen, and then wait for their jump fatigue to fully subside before we were able to undock and make our first jump.  But the time finally came and we were told to undock and jump to the cyno that had been lit for us.

It was at that point I had a problem.

I had never been in a fleet with other capital ships before.  I have had the carrier for almost three years now, and have jumped it to various locations in the past, but that was always in a two person fleet.  So I have always just right-clicked on my alt in the fleet window and selected “Jump To” from there.  But now I was in a fleet over 150 players strong and had no idea who had actually lit the cyno.

So I had to speak up on voice coms to ask how to jump to the cyno the fleet was going to, and immediately became “that guy” in fleet once again.  Jay, after asking a couple of questions to determine I was in the right ship in the correct location, told me to right-click on my capacitor and select “Jump To” from there.  With that bit of information, I jumped successfully to the first waypoint.  Jay was quick and efficient in his response, leaving the mockery for after.  Even a few hours later he was complaining about the sort of people who were in his fleet, citing the fact that he had a guy who didn’t even know how to jump to a cyno.

We jumped, docked up, and then we waited.  As it turned out, we were going to sit and wait for everybody’s jump fatigue, the blue timer, to run down after each jump.  That wasn’t made clear, at least not to me, for the first two jumps.  So the first time around I sat there patiently at my desk for the 54 minute timer and then while longer as people got back together and we were cleared for the next jump.

Making the next jump

Making the next jump

The second time around I asked if we were going to wait down the timer again, but got no response as I think Jay had already wandered off for the timer.  I didn’t sit there the whole time, but I kept an eye on things, lest I get left behind.  By the third jump I was fully aware of the process.  However, we hit a point where the move op was halted, just over a dozen gates from Saranen.  We were going to hold there while other move ops got people up to that point.  After that, further ops would move forward from our current location.

That left me committed to moving the carrier, with my jump clone timer still many hours from letting me shift again.  As the day moved on, more pings went out for fleets and move ops, but nothing from my location.  Then, during the evening, after a couple of pings for caps to form up in Saranen, I saw a ping in the evening that announced that caps from my location had successfully moved closer to Delve.  I clearly missed an opportunity to move on.

That is where the great move stands for me right now.  I am still in Black Rise, an awkward number of jumps from Delve.  We have gotten the word that these move ops will keep going, so I hope to get end up down south this week.  On the other hand, I don’t want to clone jump away from my carrier, sitting at an early waypoint station, lest I miss the ping that announces a move forward.  So I am sort of stuck where I am.

Wednesday, July 20, 2016

BB77 – Everything Has a Season

We’re mutants. There’s something wrong with us, something very, very wrong with us. Something seriously wrong with us… we play EVE Online.

I wasn’t going to join in on the blog banter this month because the topic seemed to have the potential for hysteria about it.  And then people piled on with all sorts of variations on the theme, not all of them the obvious answers, some good, some bad, some a bit silly, and I felt that I had to get my two cents with a set of simple, coherent arguments.  Instead I ended up with the steaming pile of confused opinions below.  And that was after I trimmed out some of the more rambling bits.  But I don’t have anything else ready to post today, so proceed with caution/skepticism.

So this blog banter, the 77th in the series, posits the following:

Is there a malaise affecting Eve currently? Blogs and podcasts are going dark and space just feels that little bit emptier. One suggestion is that there may be a general problem with the vets, especially those pre-Incarna and older, leaving and being replaced by newer players who are not as invested in the game. The colonists versus immigrants? Is this a problem? Are there others? Or is everything just fine and it’s just another bout of summer “ZOMG EVE IZ DYING!”

Just to bring things in to perspective, Noizy noted that we are coming up on the 13th anniversary of the first known usage of the phrase “EVE is dying,” which happened on July 30th 2003.

So is EVE Online finally dying?

Certainly the PCU count is down.  You can go look at the data yourself, but even anecdotally I have seen the numbers go down of late.  Not too long ago there would be 19K to 22K players on TQ during my evenings, now that number seems to range from 16K to 19K.

This year the PCU hit its high point towards the end of April and has been trending down ever since.  Of course, that pattern happens to match the recent war as well.  Wars get people playing the game, but they also burn people out.  Even DBRB, a man of seemingly boundless energy who led fleets nightly for a couple of months, has wandered off the range to play ArcheAge.

Add in the fact that it is summer when people often go on vacation or simply go outside… I hear Pokemon GO is popular these days… and it seems like the cause of the recent decline is pretty easily explained with a bit of hand waving.

Of course, the PCU count has been going down for a while now.  But, then again, CCP has been making it easier to “play” EVE Online without logging on.

Back in my day there was no skill queue at all and you had to log in every time a skill finished training in order to get the next one started.  Short skills were a menace.  Starting a 12 hour skill before bed and knowing that it would finish while you were at work and the next skill would have to wait until you got home to start was a mild pain in the ass.  Level V skills were good, if only because you wouldn’t have to fiddle with that sort of thing for as much as a month, or even more with some skill.

Cormorant Docking - Trails On

Space, back before training queues…

Then we got the 24 hour queue, so you only had to log in once a day at most.  You could pack in a bunch of short skills and they would take care of themselves.  Life was better and we didn’t have to log in as much.

More recently we got a skill queue limited to 50 skills or 10 years in duration, which allowed people to pile on lots of skills and log in even less frequently.  You could play only on the weekends with that, and leave the training queue chugging along unattended for the rest of the week.

Finally, this year we got skill injectors so, with enough money, in-game if you are industrious, real world if you are well off, you can have all the skills you want right fucking now.  You can make a new character in the morning and be able to fly a titan by lunch.

Not that I really object to any of these additions.  As focused on level V skills as I am of late, I don’t want to go back to no skill queue at all.  And even skill goo has its place, as it tears down the barrier of time… for those who can afford it… so newer players can “catch up” to the veterans on the skill front.

All of which probably dented the PCU numbers, at least a little bit.  Beyond that though, they are indicative of my broader point, which I will get to any paragraph now.

MMORPGs… by which I mean the shared, persistent world sorts of game that were en vogue in the middle of the last decade, and from which I explicitly exclude lobby games, shooters, MOBAs, and what have you… are a niche, market no matter what Mark Jacobs may have said in the past.  People who play them, who put in the time, have a tolerance for the efforts required, who will pay a monthly subscription, are outliers in the video game market.

The core of the video game buys a video game, plays it, then moves on.  You mother, over there playing Candy Crush Saga on her iPhone, is closer to the core reality of the video game market than you are.

One of the many recurring dumb arguments I have seen over the years is whether or not video games can be considered a hobby or not.  When we get into MMORPGs, with their complexity and changing dynamics and time requirements, I would argue we are well into the domain of the hobby, and sometimes straying close to the boarder of obsession.

Among other oddities, MMORPGs stick around for a long time relative to other video games.  Yes, they get new content and technical updates, but you and your characters persist through them.

EverQuest has been around and getting regular updates since 1999.  How many other 1999 video games have gotten that much attention and effort put into them over the years.  Here is the list.  There are games there that were successes, faded, disappeared, and were revived with updated versions in the same time frame.  EVE Online has been going since 2003, and the list from that year is also very much stuff we don’t play any more.

MMORPGs, when they are successful, have long lives… for video games… that go through different stages.  I tried to map that out in a previous post.  There is the time of youth, the time of growth, when an MMORPG is fresh and new and a majority of its players are relatively new to the game.

And then there is middle age.  Growth has slowed down or stopped.  Some decline (Deklein?) has set in.  The majority of the player base are veterans of the game, and there tends to be a gap between the new players and the the vets.  In WoW or EQ or whatever, that tends to mean that the old timers are clustered at the level cap.  In EVE it manifests itself more in the form of skill points, knowledge, wealth, and stories about how things used to before there was “warp to 0,” but the effect is the same.  There is a gap.

And, at that point, the company has to decide who its customers really are.

Middle age isn’t a bad thing, not completely.

The heady vigor of youth is gone.  But there is now a base of resources and wisdom to build on, and things that seemed impossible in youth are viable.  As the SNL skit used to say, “I know how escrow works!”  I know this because I have bought and refinanced houses more than a few times, something 18 or 22 year old me would have found bizarre.

Likewise, CCP has built on what it created.  There was, and continues to be, an era of additional features to enhance the New Eden experience.

But for a middle aged MMORPG, its customers are the installed base.  They are the ones invested in the game, the ones who make the big in-game events possible, the ones who pay the bills month after month.

That doesn’t mean that a company should ignore new players.  New players should be encouraged, as replacements for departing vets are needed.  In fact, one of the greatest failures of CCP has been its consistently bad new player experience, which has been driving of potential players wholesale for the entire life of the game.

But new players aren’t showing up in sufficient numbers to pay the bills and there is no feature that CCP can add to the game now that will ever restore it to that era of growth it enjoyed for as long as it did.  I defy anybody to point out another MMORPG that managed to restore meaningful growth via any new feature besides simply giving the game away for free.

The installed base is the life blood of the game and CCP must cater to it, first and foremost.  Anything that isn’t focused on, or in support of, spaceships being out in space and fighting or controlling territory or harvesting resources or hauling or defeating the NPC scourge is extraneous.  Those are the customers CCP has now, and selling them out for some illusory potential new customers would be a tragic mistake, the sort of thing MMORPGs don’t bounce back from.

So where was I?  Oh, right, is EVE Online dying?

Yes.  Yes it is.

But I am also a bit of a fatalist when it comes to the big picture.  I too am making my way inexorably towards death.  Things have their time, and nothing lasts forever.  Some things have a recurring cycle.  I’ve been through almost half a dozen recessions, nearly as many droughts in my life, and a seemingly endless series of IT upgrade projects.  I expect I will see a few more.  Other things have a single arc; lives, video games, the earth.

So why EVE Online is dying, it is still in the midst of it arc, it is still in middle age.  There will still be opportunities, wars, PCU spikes, and general revivals based on space, friends, foes, and nostalgia.

In the end, we play EVE Online now because it entertains us and gives us fun memories.  The memories bit is why I write this blog, which reminds me that I didn’t even start off on the side track to the topic “EVE blogging is dying!!1!”  There is a whole different post in that, but I will live it alone for now.

So there I am.  Others have different, and likely more succinct and coherent, opinions on this month’s topic.  You can find them here and linked below:

And a couple of posts related to the picture being painted:

Monday, July 4, 2016

Hail to the NBI Class of 2016

That time of year has come and passed yet again, and another class of new blogs has been through the Newbie Blogger Initiative.

NBI_Logo_450This years class is, so far as I can tell:

  1. A to Zeo
  2. Aunion’s Blog
  3. Chordian
  4. Cookie Cutter Monks
  5. I’m Not Squishy
  6. Just East of West
  7. Pleasant Gamer
  8. Shadows Gaming Blog
  9. SparkoMarco Gaming
  10. Static Refresh
  11. The Wild Core Chronicle
  12. Vyx

I couldn’t find a definitive list, so I merged together what data I could find into a single list.  If I missed somebody, leave a comment.

There are a dozen new blogs to keep an eye on.  Some will no doubt fade soon enough… some may have faded already.  But as like as not one of those blogs will take root and be around for a while and add to our little corner of the internet.

Sunday, June 19, 2016

Warcraft – Watching the Movie

Worst. Cinematic. Ever.

-My Daughter, on leaving the theater

We went to go see the Warcraft movie last weekend.

Coming June 10, 2016

Really, no need to reserve, plenty of seats available

Looking at the movie times I could see that the poor reviews the movie was getting was starting to influence the theater operators.  The movie was showing in almost every single first-run theater in Silicon Valley, the exceptions being a couple venues that tend towards art house sorts of releases.

But the show times were… sparse.  It seemed that the big multi-screen theaters were shuffling their options and cutting back on Warcraft showings.  The big AMC theater near us only had three showings on Saturday for the standard version of the movie.  There were four showings for the 3D version and five for the 3D IMax version, both of which come with a surcharge that boosts the box office take.

Any real summer season blockbuster would have had standard version showings starting every hour and as many 3D running…. which is what Finding Dory has running this weekend.  This weekend Warcraft has two showings each for standard and 3D, but still five for IMax.  I guess if you want to see if, they want to get the most money they can out of you.

And so the movie was a bit of a damp squib on its opening weekend, bringing in $24 million.

That sounds like a lot of money, but lets put this in perspective with other recent opening weekends.

  • Captain America: Civil War – $179 million
  • Finding Dory – $136 million
  • The Jungle Book – $103 million
  • X-Men Apocalypse – $65.7 million
  • The Conjuring 2 – $40.4 million (opened against Warcraft)
  • The Angry Birds Movie – $38.1 million
  • TMNT: Out of the Shadows – $35.3 million
  • Central Intelligence – $35.5 million (opened against Finding Dory)
  • Alice Through the Looking Glass – $26.8 million (opened against X-Men)
  • Warcraft – $24.1 million
  • Now You See Me 2 – $22.3 million (opened against Warcraft)
  • Neighbors 2: Sorority Rising – $21.7 million (opened against Angry Birds)

Warcraft isn’t setting any records, and is down more than 70% this weekend, looking to bring in a meager $6.5 million.  It won’t catch The Angry Birds Movie.  There is a metaphor in that I am sure.  So not a big success.

But look how well it did in China!

-Every over-invested fan trying to distract from the US Box office

You tell me what percentage of the Chinese theater revenues the studio gets to repatriate and we’ll talk about that.  A dollar earned in China isn’t the same as a dollar earned in the US.  The China success is an interesting side story, but not much else.

But how was the actual movie?

We went with a mixed group, myself, my wife, my mother, my daughters, and her boyfriend. (Lord help me.)  Of the five of us (out of a total of 10 in the theater, so it wasn’t going to well already), only my wife had never played the game, so she was our disinterested outsider.  The rest of us were in what I would consider the sweet spot target audience, we had all played the game, had a generally positive view of it, and were not immersed enough in the lore to nit pick anything that might come up.

The Good

The film looked good.  Stormwind looked really good.  The brief glimpse we got of Ironforge looked great.  Lorthar’s griffon mount looked very good.  Orcs looked good.  Magic effects looked good.  Even the fel taint looked good.  Visually, I approve.  This is the main argument for seeing it on the big screen.

Lothar’s griffon fought like a badass.  That was awesome.

That murloc we see in a stream early on.  He was the best.

Also, some amusing asides.

The Bad

Don’t see the movie in 3D.  The action includes a lot of camera shake and jumping around that will make you regret your 3D choice, as it just blurs things and will likely give you a bit of motion sickness.

The story they chose to tell is so distant from the current game as to be confusing.  I had one friend comment later about the portal not being in the Blasted Lands, and I had to point out that the portal in the movie was a DIFFERENT portal… we’re up to three portals now I think.  The one in the movie is the one from the Cavern’s of Time mission The Black Morass, which is in the Swamp of Sorrows if I recall right.  They had done that run before, but had forgotten.

The passage of time is not handled well in the film.  I could not tell you if the events in the film took place over a week, a month, or a year.  Travel takes exactly as long as the plot requires it in order to setup the next set piece, and not one second longer.

For a movie that is set in the what is now the distant back story for the current game, it made a lot of jumps and assumptions.  Even the scene with the portal opening for the orcs is pretty much, “Our world is screwed, let’s get another one by burning these unexplained blue people to power a portal.”  I came out of there with more questions than answers.

The story, despite jumping about, still seems to plods along in between the action so I felt every minute of the two hour journey.

Character motivation is pretty scant at times.  Still not sure why Medivh did what he did.

While the story correctly leaves the other races out of the events… it being Orcs and Humans like the box said… the brief glimpses of elves and dwarves were not pretty.  Do not want.

What the hell was Lothar’s griffon doing while he was unconscious?  Did he just give up and go have drinks with the orcs?  He was hanging around, ready to fly him home afterwards.  I expected the orcs to have eaten him at a minimum.

They just had to use the fucking Wilhelm scream.

Summary

Not a good movie.  It deserved the reviews it got.  The viewer ratings are just fan boy backlash.

It isn’t even bad enough to have a hope of being “so bad it’s good” after a while.  It was bland.

There were no real stand-out performances.  Nobody was horrible, but I didn’t come away with a new appreciation for any of the actors.  The plot was muddled and did not do anybody any favors.  Yes, the plots of video games are convoluted to start with, but this just made things worse, not better.  I feel no compulsion to watch it again.

They should have cut this down to a 20 minute cinematic for people to watch before the REAL movie, which should start somewhere between Warcraft III and World of Warcraft, if not later.

Seriously, Warcraft III was considered a huge success because it moved 4.5 million copies back in 2002.  WoW has that many people playing it right now, and has sold many, many more copies, falling only behind Minecraft for best selling PC game ever.  The prime target audience cares about Azeroth in the WoW timeline.

This was highlighted by questions my wife asked about how this related to WoW, wherein I had explain that the green orc baby and the teen mage have to grow into middle and old age respectively before we get to the actual game we started playing in 2004.

The whole enterprise covered production costs, but that doesn’t include marketing and other expenses, as anybody who has every had a “percentage of net profits” deal in such a venture will tell you.  I would guess that any result under half a billion in gross receipts guarantees no sequel, and it would have to somehow climb beyond three quarters of a billion to have a good chance of one.

So if you are a fan, go see it in the theater, if only to take in the scenery.

Wednesday, June 1, 2016

Scenes from the Saranen Undock

We have lost our homes.  We have been driven out of null sec.  We are hold up in the back room of a soda warehouse in a low sec system .  And yet we have not given up.  We form up around the clock.  We send fleets out into our former homes to harass and reinforce structures.

So the Moneybadger Coalition has come to Saranen to try to make us say, “uncle.”.

First it was just Pandemic Legion and NCDot.  They moved from 93PI-4 in Pure Blind to come and camp us.  They hung that Fortizar citadel on the same grid as our undock.

The Fortizar looms

The Fortizar looms

Then the rest of the MBC started showing up.  More citadels were hung in space around our home station, the Quafe Company Warehouse at Saranen V, moon 9, with Darkness and Mercenary Coalition adding their own to the scene.

You can see three Fortizars on grid now

You can see three Fortizars on grid now

Even TEST hung one up, though they didn’t join the club fully, opting for an Astrahus directly above the station.

Key players declared war on us, so as to take station guns… which will shoot aggressors on the undock… out of the equation.

Not pictured: TEST, which was late on the scene

Not pictured: TEST, which was late on the scene

The MBC settled in to camp us into our station in Saranen.

Singing songs around the campfire

Singing songs around the campfire

(image from this thread)

In their effort to defeat us, our enemy has had to become us.  As the CFC/Imperium had often been called Band of Brothers 2.0, the Moneybadgers have begun to look a bit like the CFC 2.0.  We have a coalition with overwhelming force made up of mutually blued alliances which hold the north… you have to be in denial not to see some parallel there.

Meanwhile, our groan worthy name for the conflict, the War of Sovless Aggression, had flipped meaning as well, since we are now without sovereignty and attacking those who hold it.  I didn’t like that name before, and it hasn’t aged well for me since.  I’ll stick with the Casino War, which goes back to the flash point that started the whole conflict back in January.

Over at EN24, it was announced that we were being “Hellcamped” nearly a week ago.  And then a few days later it was announced at EN24 that the siege had begun.  The MBC was going to sit on the undock in Saranen and… something.  Kill us I guess.  Make us give up, maybe?

On our side of the divide the loss of all our sovereignty has had an upside.  We have become something else as well.  As Asher Elias noted in his latest podcast, we are free to choose our fights now as opposed to being objective driven all the time.  If the enemy is out in force, we don’t give them a fight.  If they get bored and their camp of the undock dwindles… and this is why they are not the CFC 2.0, because the CFC of old didn’t get bored so easily… we undock and chase them off.

If the enemy puts an expensive bait ship on the undock, we can flash form and kill it before they can bring in their response fleet to reply.  With no objectives to defend, we get to measure our success in ISK efficiency, in causing more damage to our enemies than they do to us.  And when the enemy forms up their might to overwhelm us, we dock up again and the fight is over.

This hasn’t been ideal for everybody.  People who joined up to do null sec PvE are justifiably dissatisfied with the situation and have been leaving for greener pastures.  And I cannot imagine that the capital ship pilots are happy.  But for layabout subcap line members like myself, who barely lived in their own space when we had it and just want to fleet up and shoot things while suckling on the SRP teat, the situation has been almost ideal.  We could easily echo some of TEST’s post 6VDT-H sentiments.

Which isn’t to say that the MBC doesn’t get kills as well.  The fights are often bloody for both sides, and we generally win on ISK efficiency alone, having exchanged a pile of cheap ships for a few expensive ones.  And they own the undock when they want to and are able to pick off even those with insta-undock bookmarks with fighters now and again.

The question now seems to be who can outlast whom in this situation?

For the moment I lean towards us.  We are able to undock when we can win and get the sort of morale boosting fights that can sustain us while also keeping the supply train flowing into the station to make good our losses.  Even if we lose our citadel and the convenience that goes with it… a scenario which seems likely… we can still pick and choose our fights.

Our foes seem to have three courses going forward.

They can give up, which clearly isn’t a winning strategy.  I doubt that will seem viable to anybody in the short term, though there could be a long game possibility in it I suppose.

They can carry on as they are now and see who gets tired of this first.  That hasn’t been a winning strategy so far in Saranen, but tactics could change.  They might find their angle with the current level of effort.

Or they can try harder.

One way would be to sit on the undock with more forces more often.  Or, alternatively, they can use their economic muscle to buy up our doctrine contracts to keep us from re-shipping, denude the market in Jita of Harpies, Hurricanes, and the fittings that sustain us.  With all that IWantISK money behind them, they could starve us out by simply making everything too expensive for us.  I do not think we can out spend them head-on on that front.  The problems there are the Jita market and how much ISK it might take to conquer us via that route, especially when we can trade out doctrines.

Anyway, as I keep saying, the war goes on.  Saranen remains a busy place judging from the kill boards.  And, to go with the title, some screen shots from around the Saranen undock, including that bling fit Phoenix we got last night.

Apostle sitting on the undock Cormorants tethered on our citadel Harpies on the undock Harpies hanging on their tethers Hostile Vultures out of range of our citadel Bling fit bait Phoenix under fire Bait Phoenix fight Bait Phoenix fight Bait Phoenix fight Wreck of the bait Phoenix

Tuesday, May 31, 2016

May in Review

The Site

The only thing I have about the site is a brand new error that comes up from time to time in my side bar feed.  It looked to be a pretty big issue at the beginning of the month.

Missing link IFTTT

Missing link IFTTT

It calmed down some after that.  I still haven’t figured out the pattern that causes it. if it is specific blogs or not.  But the feed fails to load far more often than it shows that error, so one problem at a time.  Of course, I don’t know why it fails to load either, especially when a second feed of game company news, which uses the exact same process, seems to load almost without fail.  Welcome to the internet.

Meanwhile, in news from elsewhere my other site, EVE Online Pictures, turned 8 years old this month.  No big analysis post about it, though if you want to know its traffic numbers, here are the page view stats.

EVE Online Pictures - Eight Years of Page Views

EVE Online Pictures – Eight Years of Page Views

One Year Ago

There was another Newbie Blogger Initiative, for which I wrote a post.

The whole World of Warcraft “flying in Draenor” explosion started when Blizzard announced that they probably wouldn’t allow flying in that, or any future, expansion.  Lots of people spoke up.  I linked to a bunch of them.

It was not a good month for World of Warcraft.  Subscriptions were down to 7.1 million… and then they banned 100K accounts, so make that an even 7 million.

In the Warlords of Draenor expansion itself I was mostly going garrison stuff and pet battles.

Carbine announced that WildStar would be going free to play after continuing poor financial performance.

EVE Online turned 12 years old.  CCP was offering fan site the option of a free account OR receiving a PLEX every month.  I actually attempted to opt-in for the PLEX, but never heard back.  Was that option ever really a thing?

The war in Fountain and Delve was over, NCDot had been crushed yet again, and we were moving back north as our empire contractedEntosis stuff was looming.  Black Legion caught us taking a badly planned convoy through KVN-36.  Meanwhile, down in Querious, the Reavers were playing with Ravens.  Up in the north, TNT was moving out of Deklein and into Tribute as part of our Fozzie Sov plans.  And I hit 140 million skill points.

Then Daybreak went for a crowd pleaser by launching a new time locked expansion server named Ragefire. It was such a crowd pleaser that it couldn’t handle the crowd.  In addition to some first night problems, you simply couldn’t log in most of the time.  They worked on a login queue and some zone instancing technology from EverQuest II and eventually opened up another server named Lockjaw to take care of the crowding.

TorilMUD, the MUD on which EverQuest was largely based, softened its death penalty.  A sign of the times.

There was word of a Warhammer Online private/pirate server for those who missed the departed game.

And I was playing LEGO Star Wars on the PlayStation 3 while the freshly minted Imperium was going to try and play H1Z1.

Five Years Ago

May 2011 was the time of the great Sony outage, with the PlayStation Network down for 24 days and Sony Online Entertainment down for 13 days.  It was a communication fiasco from start to finish, with bad updates almost daily.  About all they could do was promise us all goodies for when they finally came back up.

CCP was starting the build up to the Incarna fiasco with the introduction of Aurum.

On the Fippy Darkpaw time locked progression server, there was agitation to vote NO on unlocking the Kunark expansion.  Such agitation shows up with every unlock vote.  But no vote failed until Gates of Discord came along.

The instance group was in EverQuest IIwhen it was up… and trying to get the hell out of the starter area.  We managed it, but it took a lot more time than I would have thought.  We started in on some dungeons and got ourselves a guild hall.

World of Warcraft subscriptions started to decline, down to 11.4 million (oh noes!) while Trion started offering free server transfers in Rift.

My daughter was asking me about Dungeons & Dragons.  There was a thread going about making better MMO players.  There were clearly some bad players about.

And finally, as hot as things seemed to be around here, there was no rapture.  You just couldn’t buy a break that month.

Ten Years Ago

World of Warcraft lead designer Rob Pardo was named as one of Time magazine’s 100 most influential people for 2006.

The Wii “steals the show” when it comes to the 2006 Electronic Entertainment Expo, or E3.  Despite a drop in attendees, there are long lines to try out Nintendo’s new console.  This was the last E3 before the “new format” of 2007 and 2008.

The ESRB changed the rating for The Elder Scrolls IV: Oblivion from “Teen” to “Mature” in part due to topless female art assets in the game that could be accessed by mods.  Former California Assemblyman Leland Yee (and now Federal Bureau of Prisons inmate number 19629-111) took time out of his organized crime activities to slam the ESRB for missing these hidden art assets.

Featured Sites of the Month

For this month’s featured MMO Blog I want to bring your attention to:

Eri/Jewel is still in her blogging prime, tackling new games, writing about old favorites, linking out to the blogesphere, and a regular podcaster as well.

Then of the “other” site of the month, I want to point you at is:

As pets in WoW eventually transformed into a Pokemon-like mini-game, the “gotta catch ’em all” aspect needed a guide book.  Warcraft pets is the place to go to find out what pets you are missing and how to obtain them.

Most Viewed Posts in May

  1. WoW and the Case for Subscription Numbers
  2. The Pokemon 20th Anniversary Continues with a Darkrai Event and More
  3. There is no 85%
  4. Industrial Revolution
  5. Blizzard and the MAU Reality
  6. What is Vanilla WoW in Any Case?
  7. The Warcraft Movie Approaches
  8. A Murder of Fax Machines
  9. Google Tells Me Nearly All Games are Dead
  10. The People You See in Space
  11. Citadels in Saranen
  12. Chasing Asher’s Phantasm

Search Terms of the Month

everquest falling off the boat
[Haven’t we all]

neverwinter paranoid delusions review
[I think mine are more delusions of grandeur]

eve online gsf test reset fountain
[You must be looking for the Fountain War]

in the wheel of time audiobook why do the readers change how they pronounce moghedien
[Noticed that too, did you?]

Spam Comments of the Month

free animal sex pics
[Why pay for animal sex pics?]

I will right away clutch your rss feed
[I am not sure I like the sound of that]

Hello. I am a inexperienced Bank Teller and was planning to better be well prepared for my job at ChevronTexaco Corporation.
[Sounds like an good plan]

Diablo III

I thought about Season 6 for a bit.  I even started a new character.  Well, an old character really, as I used the rebirth option to restart my barbarian from back at launch.  His gear was so bad that he was unplayable anyways, so why not restart him.  I played him for about an hour, logged off, and haven’t been back since.  Maybe I’ll be up for Season 7.

EVE Online

Of course, for me, the war has been going on in New Eden.  We have been evicted from the last of our sovereignty.  We retook a couple of systems, and even still hold one, but that is a token effort at best.  Yet we still form up and fight our foes when they don’t heavily outnumber us and still hunt their ratters and reinforce their systems.  It is a battle of wills and we shall see who tires of it first.

EverQuest II

I have continued meandering around in Norrath.  After writing about my slow progress, I actually played some more and am up to level 25.  At least I haven’t been distracted by a host of alts, which is my usual problem in MMOs.

Minecraft

The rail loop project continues.  I have chosen my path and built a bridge already (a post on that later) and am looking for a site about midway to the mesa biome for one final production camp.

Pokemon

I did not play much Pokemon in May.  I made a little progress in Pokemon Blue, essentially finishing up the Silph Co. HQ building.  I spent most of my time just downloading the various special Pokemon that Nintendo made available this month, with a side journey to FanimeCon this past weekend in order to collect Street Passes.

Coming Up

There are ongoing reports that there will indeed be a Newbie Blogger Initiative for 2016.  However, the forums at NBI HQ appear to be untouched so far.

There was a patch to EVE Online today, YC118.5, which would normally get a blog post out of me.  However, aside from new integrated analyzers that are good for both Relic and Data sites, the patch is mostly just fixes.  (And some music.)  Plus, I already had a regularly scheduled blog post for today, this one.  I guess that wasn’t really a “coming up” item, but I didn’t know where else to put it.

The war in the north will carry on into June.  Everybody is moving into Saranen, but we’ll get to that in a post later this week I am sure.

The Warcraft movie is a week and a half away here in the US.  The reviews have been mediocre, which likely won’t influence fans, but may mean the difference between success and failure at the box office.  Word of mouth can influence that, but it will have to spread beyond those who are already fans.

We are also in the run to the WoW Legion expansion, which will hit at the end of August.  The expansion is now in closed beta, but the date I am waiting for is when the WoW 7.0 patch will hit.  That will be the time to start thinking about resubscribing for me.

As mentioned over the weekend, Daybreak is going to take Landmark live on the same day that the Warcraft movie hits in the US.  Not that I think one will have any impact on the other.  Meanwhile, the company has some more special servers planned for both EverQuest and EverQuest II.  Subscribers only, please.

And then there the possibility that a Steam Summer Sale might be showing up this month.  We shall see.

Thursday, May 19, 2016

The Warcraft Movie Approaches

We are just about three weeks away from the release of the long anticipated Warcraft movie… I mean, I was making silly guesses at possible actors more than six years ago.

It can take a long time for things to go from an idea in progress to an actual production in Hollywood.  But the day is finally coming.  June 10, 2016 is the big day.

And, I must admit, I’m not all that excited.

I will still go see Warcraft.  And, of course, Blizzard is happy to remind me it is coming.  They sent me a note about it.

Coming June 10, 2016

Coming June 10, 2016

It remains to be seen if this will be such a blockbuster that one would need to reserve tickets.  The trailer left me a little flat.  But that might just be my proximity to the franchise.  And Blizz is also putting some incentives out there.  If you go to the right theater chain… which isn’t local to me… you could win tickets to BlizzCon.

I have to drive past a lot of theaters to get to a Regal...

I have to drive past a lot of theaters to get to a Regal…

But if there is a Regal cinema near you, watch the promo to see what you have to do in order to win.

Meanwhile, Blizz is also using the launch of the movie to get more people playing World of Warcraft.  The link between the movie and the game is obvious to us, but perhaps not so to everybody.  So when you go see the movie you will also get a code for a digital copy of the game which includes 30 days of play time… if you go to the right theater chain.  Blizz has a post up about which chains will get you into Azeroth.

That seems like an odd box to include

That seems like odd box art to use

Here in the US the freebie is limited to United Artists Theaters, Edwards Theaters, and the aforementioned Regal Cinemas.  No break for those of us in a sea of CineMark, and AMC outlets, not to mention the local independents.

Blizzard even sweetened the deal for those getting a free digital copy by including Warlords of Draenor as part of the base package, an unprecedented move.  Generally the next expansion has to ship before previous content gets included in the base game.  Of course, that also means you have to call support if you have a copy of Warlords of Draenor you haven’t activated yet, otherwise you won’t get your free level 90 boost.

And for those of us who already have the game, who bought Warlords of Draenor, and who aren’t in range of any of the participating theaters in any case… well… we get some nice transmog items if we log in between May 25 and August 1, 2016.

Shiny movie transmog stuff

Shiny movie transmog stuff

It isn’t clear if you have to be subscribed or can log in your level 20 or under characters to collect.  I suspect that a subscription will be necessary, but I will likely subscribe by August in any case to get in on the build up to WoW Legion.

So the movie is coming.  Will you be going to see it?  Time for a poll I think!