Showing posts with label August 08. Show all posts
Showing posts with label August 08. Show all posts

Sunday, August 8, 2021

One Blog or Multiple?

Aywren Sojourner brought the idea of multiple blogs back into my brain with their new blog Spot of Mummery; is it better to have multiple, topic focused blogs or one sprawling somewhat generalist blog?  This seems like a Blaugust aligned post, so let’s at least pretend it is part of that theme.

I must admit, as somebody who gets turned on in the organizer section of office supply stores, the idea of having nice, neat little silos of content segregated out by topic does have some appeal to me.

I have, over the years, experimented with multiple blogs.  This was actually blog number two for me, after I did a test blog elsewhere.  And since the founding of this blog I have spun up a number of others, including:

There were a couple others I have since deleted, including an RP tell all of what really happened with Vanguard and SOE.  That whole “Stuff” topic was a meme about a decade back.  I think “Stuff MMO Gamers Like” could still be a decent group blogging project, or a weekly column at Massively or some such.

Of those, only EVE Online Pictures is still active, and that is largely due to it being just a screen shot blog.

There are certainly benefits to the idea of having a blog with a single focus.  Being a one topic blog helps you cater to your audience because they know what they’re going to get, at least in some general way, with each blog post.  If you have a WoW blog, they can safely assume that your next post and the post after that and so on is going to be in some way tied up with WoW.

And, in some ways, I think having a single focus blog is a bit of an enabler to really go deep on various aspects of your game of choice, from lore to fashion to mechanics to all the various peripheral topics that add up around a title.  You can do that because your audience has self-selected itself to be attuned to all of that.

Meanwhile, not having a single focus has caused me a bit of bother over the years.  I have missed out on being “in the club” on a few fronts. I have been refused links from WoW blogs and was kicked out of the EVE Blog Pack due to my lack of purity.  WoW players come here and tell me this really and EVE Online blog and EVE Online players tell me it is actually a WoW blog. (And occasionally an EVE player will say this is an EVE blog, but then will complain it is a null sec blog and they only like wormhole blogs or whatever.)

They’re not right… but they’re not totally wrong either.

TAGN isn’t WoW or EVE or EQ or LOTRO or whatever MMO title you care to mention blog.  It isn’t even a genre blog anymore, as I have strayed off the MMORPG path more than a few times.  Look at all the posts about Valheim and Minecraft. Think of all the Pokemon posts!

Given the amount of stuff I have written about movies, TV, and other topics I suspect that you could make the case that this isn’t really even a video game blog.  Should I change TAGN to mean “Tales About General News” already?

If you come here you think you might know what I am going to write about, and you’ll probably be right a few days out of the week, but at times if will be a surprise.

And, because I can go off on various games and other topics, I do have to be a little opaque in my writing.  I cannot assume that everybody knows the jargon of whatever game I am writing about.  I often spend a bit of time explaining what I mean rather than just diving into things.  That isn’t a bad thing, and I am sure some of my EVE Online posts could use more explanation at times, it being a title rife with jargon, but I do have to write for a more general audience.

On the flip side, the minor problems that arise from my lack of focus aside, my generalist approach to blogging has a few advantages.

Being a bit more explanatory also makes for easier comprehension on my part when I go back and read old posts.  This I knew or which were current in that moment do not always last.

I am also less constrained on topics.  I write about video games in general and MMORPGs specifically most of the time, but if I get the urge to write about old computer hardware or a typewriter I still have or a road trip to LA, I can take a detour and go down that path.  I used to feel a little self-conscious about that back in the early days.

That and there are times when I don’t have a lot to say about a given game.  If this were and EVE Online or a WoW focused blog I am not sure I could manage more than three or four posts a week.  Maybe.  Or I would have to drop into more detail, get more into the nuts and bolts.  My posts now tend to be general sweeps and tales of my own misadventures.

And, of course, given the number of times I have changed games, having a game focused blog would inevitably lead to long dead periods when I was off playing something else.  Over the last ten years I have only remained subscribed to EVE Online the whole time.  Other titles tend to come and go.

Then there is the number of blogs I would need to keep going.  Look at the category list on the side bar.  If I had the foresight to roll up a fresh blog just for the titles about which I have posted 200 or more times, I would need an easy half dozen blogs.

Being honest, I would have no doubt lacked that level of foresight, so would have ended up with at least a couple dozen blogs, most languishing without updates, focused on titles from Warhammer Online to Neverwinter to Vanguard to EverQuest Next.  Pretty much assume that any game that is a category that has a dozen or more posts would have ended up being a blog.

Not a viable path for me, though that says more about me than about blogging I am sure.

That doesn’t even begin to explore what happens if the company that develops your game of choice turns out to be run by horrible people.  That was the case for Riot previously and Blizzard currently.

Finally, it has been my experience that readers of this blog at least tend to be as much creatures of habit as I am, so jumping around between multiple sites or starting up new ones would break their routine as much as my own.  Better to just let everything land here.

I do admire the focus of single game blogs.  Sometimes I think it would have been nice to have gone deeper on one game or another, to have been able to maintain that level of focus.  What if I had gone all in on EQII at launch or something like that?  But it just isn’t in me.

So I carry on with a single blog for words, where all my posts are collected.  It is a bit chaotic and finding what you’re looking for depends on me correctly and consistently categorizing and tagging my posts.  (I do the former fairly well, but the latter can be a bit of a crap shoot.)

But this is Blaugust, so I wonder what others think about having multiple blogs or blogs that manage to focus on a single game.

And since this is a Blaugust related post, here is the list of those participating in the event.

 

Saturday, August 8, 2020

Fighting on the Keepstars

PandaFam continues to sweep on in Fountain.  They have taken most of the ihubs in the region and, save for the few behind the KVN-36 line, the region is mostly theirs at this point.  However, a bunch of our structures remain behind in the captured space, including some Keepstars.

A Keepstar in Delve, still safe

Keepstars are the anchors of any defense, the strong points that an attacker must eventually assail if the don’t want the defenders to have a safe harbor behind their lines from which they can operate.  PandaFam cannot let them linger, so they have started setting up to kill them.

When our Keepstars in Fountain start to fall, it is going to be a big boost to the morale of the attackers.  If you look at zKillboard, dead Keepstars are relatively rare.  A few didn’t get recorded due to server issues, but there is only a page or so of kills to scroll down.  (There was a time when I was on the kill mail for almost all of the dead Keepstars, and I would wager that I am still on almost half of them.)  When one side starts losing Keepstars, it is generally a sign they are losing the war.  So the narrative that the Imperium is going to lose, is losing, should give up already is going to be strong.

We have a ridiculous number of Keepstars in Delve.  It is going to be a long, slow grind when the enemy attacks there in earnest.  But some of the Keepstars out in Fountain are guaranteed to be destroyed.  Getting all the way to the far end of the region to defend the one in J5A-IX doesn’t seem viable.  And PandaFam is setting up their own structures from which to attack the Keepstars.

Somebody is making plans for us

Still, the coalition has come up with a strategy to at least make taking these structures costly.

I went out with a Ferox fleet under Asher that was set to try out one of the Keepstar defense plans.  There is a Keepstar out in IGE-RI that PandaFam has started reinforcing.  We came out to try and defend the armor timer.

Getting there took gates and one titan bridge as the Ansiblex network in Fountain is no longer there.  Our ability to move around in the region is very much curtailed.

Landing on the Keepstar

The enemy showed up with carriers and battle cruisers.  Their super carriers, usually one of the main weapons when attacking a Keepstar, are down in FAT-6P in Catch with their main titan force, awaiting their time in the invasion.  So carriers need to pick up the slack.

The carriers stood off and sent their fighters in at us in a great wave.  We loaded up long range ammo and started shooting them as they fell within our guns.

Fighter inbound

We tore up a lot of their fighters.  Whole groups went down, while damaged sets were recalled.  That was when their Feroxes came in.

We swapped over to Spike, the longest range ammo, and Asher moved us so that they were within our fire envelope, at which point his back seat began calling targets and we commenced to blowing them up as fast as we could lock them.

The Keepstar in the battle

I went out on the fleet in an alt because he had a doctrine Ferox handy, but I kind of wish I had gone on my main, because there was some serious kill board padding to be had.  My alt ended up on 126 kill mails, including the final blow on two targets, which doesn’t happen very often on a fleet with more than 100 ships present.

Ferox alt goes wild

Two kill marks on my Ferox… and lots of wrecks up above the Keepstar where the hostiles had set up station.

Wrecks and corpses litter the area

The battle was a lot of lock and fire, with some of the hostiles reshipping and returning only to be called and blown up a second time.  The battle report showed that we blew up almost 500 ships and fighters.

Header from the Battle Report

Unfortunately, for all the carnage, we lost the objective.  PandaFam moved the Keepstar into its final timer.  A Sunday Keepstar fight will attract a lot of pilots.  People like to be on those kill mails.

The final fight coming this weekend

Meanwhile, it seems unlikely that we will be as successful with Feroxes again as we were this time around.  The enemy isn’t likely to be so generous in feeding us kills.  Next time they will have some counter to our defense, which means we will have to come up with some new twist of our own.

But this time we did okay, even if we lost the objective.  We took out fleet back to Delve.

Back the way we came

We will have to see how next time plays out.

Thursday, August 8, 2019

Blaugust and What the Hell to Write About

We’re past the first full week of Blaugust so it is time for another community post.

This week the schedule of suggested topics says something about topic brainstorming.

Here’s the thing.  I never have a problem coming up with topics.  I mean, have you read this blog at all?  I can clearly poop out 500 words on just about any tangentially video game related topic… mention the main event/title/actor, bring up a bit of history, relate it to myself and my experience, speculate a bit on the future, and were done.  And if I warm to to the topic then we’re probably into the 1,500-2,000 word range.

And I have mentioned how I crank out all these posts… a simple lack of standards and a strong sense that having written something, even if it is junk, is better than having written nothing.

So nearly thirteen years down the road I have a blog of some 5,000+ posts adding up to nearly 4 million words that feels like a giant first draft of something.  When it comes to the sheer mass of words I’m catching up to the Wheel of Time book series, which weighs in at 4.4 million words, and I don’t think I have over abused nearly as many turns of phrase. (He said, tugging on his braid.)

The thing is, at some point along the line I actually decided what I wanted this blog to be.

I am sure that sounds like a “well, duh!” sort of statement because I am sure many people start out thinking they know what they want to write about and what they want their blog to be about.  And I am sure I did too.  But I was wrong.

Or, rather, I was not specific enough.  So for the first couple of years I wrote all sorts of things about all sorts of semi-related topics.  I wrote 490 blog posts in 2007, the first full calendar year of the blog, more than any other year and they were all over the place in terms of style, format, direction, and what not.

Eventually though I figured out what I wanted the blog to be.  It took some time and it came to me via what was a rather random event in the first month of the blog.  For no particular reason, other than it seemed like a good idea at the time, I wrote a month in review post.

It was short, ringing in at just 500 word, relative to my current monthly monsters, which can loom towards the 3,000 word mark without much effort.  But the basic elements were there.  And I kept doing it, month after month until I hit the one year mark of the blog.  With the first month in review of the second year I added a new element, the “One Year Ago” section.

And that was the magic moment, though I did not know it at the time.  The first few attempts at summarizing what happened a year back were pretty rough.  But it got me looking back at 20-40 old posts at regularly monthly intervals in order to decide what I ought to bring up, which got me thinking about which posts were important, which posts mattered to me, and which posts did not stand the test of time.

If you have done any systems analysis, you will see that I managed to accidentally create a feedback loop that was triggered at regular monthly intervals.  Every month I would review and evaluate some old posts to see which ones were worth bringing up again and which I should let fall by the wayside.  That let me know which posts were important to me and shaped what I would write going forward.

It took a while to gel.  I had to go a full year before I even started on that, so there was a lot of chaos in the first twelve months as I thrashed about in my writing.  And then looking back a year took some refinement as well.  You can see in that 13th month in review that I didn’t even link back, I just wrote a summary.  I had to develop how I even did a “One Year Ago” section.

So I would say, in looking at how things went, that the whole process didn’t even settle down until some point in 2009, and there was some over-correction in 2010 and 2011 as I chased after some things I might not have written about in later years.  2011 was the year with the second most post, ringing in at 488. (It was a busy year.)

Eventually though I managed to hit something of an equilibrium.  Looking back a year in 2008, I would end up excluding a lot of posts I had written when it came to the summary.  They just were not worth mentioning.  But as I have moved along, the ratio of posts written in a given month to the number of post mentioned in the following year review has narrowed dramatically. (All of my month in review posts are collected in a single blog category here.)

And even what to include has changed some over the years.  Generally, when I go to write a month in review today, I do the “One Year Ago” section from scratch.  Then I go back four years ago and take the “One Year Ago” section from that post and use it as the core for the “Five Years Ago” section.  But I go review what was in that year to see if I need to add or amend anything.  Then I go back five years to use the “Five Years Ago” section as the core of the “Ten Years Ago” segment.

That process has gotten much easier over the years.  There was a point when I was rewriting whole “Five Years Ago” segments because what I had written at the one year mark was insufficient.

These days the source for most of my “Five Years Ago” links is generally pretty solid.  I only add something if I feel I missed an event that I did not post about at all.  You will get the occasional Wikipedia article link in the midst of those for an expansion or launch that I might have neglected to mention, but which seems important in retrospect.

And I am getting to the point where the sources for my “Ten Years Ago” sections are starting to be pretty solid, though I do go through and add some links there fairly often.  And, in a few years, when “Fifteen Years Ago” becomes an option, I think I will be able to mostly just copy and paste work I have already done.

But that doesn’t really get to the whole topics question directly, now does it?

The thing is, in looking at what has been important to me in the past serves as a guide as to what I ought to write about in the future and has shaped what sort of posts I take the time to write.

The end goal of the blog is to write something or a narrative history of my gaming.  That wasn’t what I set out to do, that is just what I ended up with after going through and deciding what was important to me.

That does tend to make the blog very event driven.  Something happens, a launch, an update, a battle, a dungeon run, a major announcement, or whatever I filter that through what has become my criteria of importance, which I can sum up simply as, “Will I want to remember this in a year?”  If the answer is “yes,” then I have a topic and a blog post is on the way.

Now, it is not infallible.  I still write stuff that I don’t end up caring about in a year.  You will, for example, see that I rarely ever mention the Fantasy Movie League posts in my monthly review.  The week to week scores just are not that interesting a year later, unless something outrageous happens.  I do mention the end of season posts.  Those seem worthwhile.

And, of course, I write about things that seem very much off topic at times.  I have done book reviews and posts about our cats and vacations and other similar things.  Those don’t get triggered the way that a lot of gaming posts do.  However, they do act as sign posts along the way, points of reference as to what was going outside of video games.

But you still don’t have a topic to write about coming out of this, unless you want to get meta and write about what your blog is really about, what posts appeal to you immediately or in the hindsight, and whether or not you are like me and reflect on the past on a regular basis or just write and move on and never look back.

So maybe think on that.  That might be a topic for you.

Wednesday, August 8, 2018

X47L-Q Preliminaries at Tosche Station

The north has been simmering since last week’s titan destroying battle in X47L-Q.  That fight was just the penultimate round for the NCDot Keepstar in the system.  The armor timer was beaten, leaving open to opportunity to destroy the giant citadel today.

Preparations for what might be the final battle over the station have carried on since.  I mentioned an operation that we ran on Saturday to cover the deployment of a Fortizar in X47L-Q on the same grid as the Keepstar.  That set a three day timer before it would be set.

The wait for anchoring begins

The deployment timer for that came due last night and we formed up to cover it again, this time to see that it went online.  Two subcap fleets were called up, a Baltec fleet under Thomas Lear and a Cerberus fleet under Asher Elias.  I already had a Scimitar to fly logi for Cerbs from a fleet the night before, also to cover a citadel coming online, so I went with Asher’s fleet.

Minmatar Liberation Day SKIN on the Scimi

Both subcap fleets were bridged to a mid-point system early to wait on citadel until the timer hit.  The subcap fleets hung there with the capital fleet that was also called up.  We were serious about getting this Fortizar online, so there were titans, super carriers, and faxes out for the fleet.

I had an alt in X47L-Q cloaked up on grid with the Keepstar and our Fortizar in order to see what was going on.  Watching the system, it did not seem to be as active as one might expect if a battle were expected.  There were fewer than 150 people in the system, many of them Imperium pilots.  We had plenty of eyes on things.

The count in the system went up as the timer transition moved closer.  First Black Legion arrived with a fleet of Muninns led by Elo Knight, followed by NCDot and their own Muninn fleet.  Local moved above the 500 mark, and then the Fortizar anchored and began its 15 minute repair cycle.

Power Converters available soon

The locals put their Munnins in range of the Fortizar and opened up, pausing the timer easily enough.

Munnin mass flying about

But the cyno for us went up shortly and we jumped in, docked up, then undocked to get around the tether delay, the headed on out towards the Munnins.  The Baltecs were there as well, along with a bomber fleet under Dabigredboat and the capitals, so the Munnins withdrew after a short clash.  We moved back to the Fortizar to tether up and keep an eye on things.

Hanging on tether under the Fort, Keepstar in sight

Asher told us then that Zungen from Black Ops had decided to try and start anchoring another Fortizar, no doubt hoping that all eyes would remain locked on X47L-Q.  However the locals could see that we were serious, with caps on field, something they didn’t seem keen to counter at the moment, so the Black Legion fleet broke off and went to kill Zungen’s Fortizar.

At some point, as we hung on tether, a Minokawa force auxiliary of ours ended up on the Keepstar.  Asher had us align and we warped in to try and shepherd it to safety, but we arrived just in time for the Keepstar doomsday to hit.

Cerbs caught in the arc… also, Caroline’s star!

We lost a couple of ships in the fleet, but the brunt fell on the Minokawa, which began to come apart.

A subcap explodes as the Minokawa begins to fail

A few of the locals in the NCDot Muninn fleet, which stayed behind, got in range to get on the kill.  We were able to return the favor by popping some of them, but the Minokawa exploded all the same, the Keepstar having done 99% of the work.

During that exchange the hostiles managed to headshot Asher, blowing up his Phantasm, despite logi getting reps on him right away.  We went to a backup anchor, The Pink Pansy, and shot a few more hostiles before everybody withdrew to their citadels to tether up.  Asher was able to reship into a Sleipnir and carried on leading the fleet from that.

Meanwhile, a few systems over, Zungen’s Fortizar was destroyed, so the locals got their success for the night.  Well, they got the Fortizar and slaughtered a host of bombers that flew over to try and defend the citadel.

When the repair timer on the Fortizar in X47L-Q finished up and the citadel was secure, the subcaps headed out to see if we could catch the hostiles from the other fight.

Subcaps smacking into a gate after using MWDs to get clear of a bubble

We ended up behind them, catching up with them on the gate in O-N8XZ, where a few shots were fired and a couple of ships exploded, but no decisive clash took place.

When that had peter we headed to one of our citadels to sit with the capitals while their jump timer cleared.

Sitting on another Fortizar, waiting to go home

When the capitals were ready to go they began jumping back to our Keepstar in 6RCQ-V.  We were bridged back as well and docked up.  The operation was over, lasting a little over 100 minutes from form up to dismissal.

Operationally, we accomplished what we set out to do.  We have a Fortizar on grid for the Keepstar final timer.  ISK-wise, we would have done very well had the second Fortizar not been dropped and lost along with so many bombers.  That cost us the ISK war according to the battle report I put together.

Battle Report across Three Systems

The numbers of players on the battle report are comparable, and the ISK war was in our favor in X47L-Q, even with the Minokawa loss.  But roping in all of the events across three systems seems like a more fair assessment of the evening.

All of which leaves us waiting for today’s events.  Before this post goes live… the joys of scheduled posts… fleets will have formed up and moved into the jump range or on grid in anticipation of the timer on the Keepstar running down.  A fight seems almost certain as there was a report at NER on Monday that Pandemic Legion, Pandemic Horde, and NCDot were moving capital ships away from the southern front and their war with TEST and towards the north and the coming Keepstar contest.

Before I am likely to even have considered lunch, the fight will have begun as the 30 minute repair timer begins.  Time dilation will likely keep any fight that occurs on the field long enough for me to get home from work and peek in… my alt is logged off in the system… and maybe even join a reinforcement fleet.

The question is really whether or not this will be another titan bloodbath.  Both sides no doubt learned from the last fight and nothing has changed since then, so it will be interesting to see how the two sides adapt to the situation.

Anyway, tomorrow’s post will be, at a minimum, the results of the fight.  I cannot cover the drama over this Keepstar and then not report the final result.

Summer Movie League – Silly Old Bear

Week ten of our Summer Fantasy Movie League is done and gone.

This week saw a match up between a new release and a title in its second week with the choices looking like this:

Christopher Robin        $513
Mission: Impossible      $512
The Spy who Dumped Me    $268
The Darkest Minds        $154
Mamma Mia 2              $136
The Equalizer 2          $126
Hotel Transylvania 3     $131
Teen Titans GO!          $93 
Ant-Man and the Wasp     $88
Incredibles 2            $76
Jurassic World           $70
Death of a Nation        $55
Skyscraper               $45
Eighth Grade             $32
The First Purge          $16

The pricing indicates that somebody at FML expected Christopher Robin to best Mission: Impossible, if only by a small amount. So for the top end anchors it depended on whether or not you believed FML or not.

I was not buying the FML line however, at least not at the start of the week. My Monday Hot Takes pick anchored on Mission: Impossible, followed up by six screens of The Incredibles 2, with the last slot taken up by Eight Grade.

And then it was something of a busy week and I spaced a bit on the movie front and forgot to change anything up before Thursday morning at 9am Pacific Time, when the TAGN League locked. So my Monday picks were also my Thursday picks.

Summer Movie League – My Week Ten Picks

Of course, about an hour later I realized that I had missed my window for change on the TAGN League, but figured I had better do some poking about for the Friday leagues. One thing that came up over at Box Office Mojo was that Eighth Grade was getting a much bigger theater expansion that was expected, going from 158 to almost 1,100, which made it suddenly look like a a shoe-in for best performer of the week.

I was also coming around on Christopher Robin. Box Office Pro seemed to think it was going to be close between Christopher Robin and Mission: Impossible, so I flopped over to CR, put seven screens of Eighth Grade behind it, then removed one and replaced it with the highest value title that would fit, which turned out to be The Spy Who Dumped Me and copied that to all my remaining lineups.

My picking methodology exposed.

But I just couldn’t stick with CR and flipped back, replacing it with Mission: Impossible and called it closed just before the wire on Friday morning.

As it turned out my gut pick for Mission: Impossible was correct, giving me about $10 million over CR. My TAGN pick wasn’t perhaps what I would have gone with by Thursday, but it was anchored on Mission: Impossible as well and without bonuses the fact that I wasn’t all-in on Eighth Grade didn’t really matter.

The perfect pick for the week ended up being 1x Mission: Impossible, 1x The Equalizier 2, 3x Ant-Man and the Wasp, and 3x Eight Grade.

Summer Movie League – Week Ten Perfect Pick

Nobody in the league got the perfect pick this week.  The scores for the week ended up like this:

  1. Goat Water Picture Palace – $71,097,943
  2. Wilhelm’s Abyssal Pocket Playhouse – $68,056,099
  3. Skar’s Movies and Meat Pies – $66,159,041
  4. Darren’s Unwatched Cineplex – $65,268,895
  5. Vigo Grimborne’s Medieval Screening Complex – $64,376,188
  6. SynCaine’s Dark Room of Delights – $63,914,522
  7. Ben’s X-Wing Express – $63,147,833
  8. I HAS BAD TASTE – $60,660,286
  9. Corr’s Carefully Curated Cineplex – $58,689,526
  10. grannanj’s Cineplex – $56,781,124
  11. Po Huit’s Sweet Movie Suite – $48,786,336
  12. Joanie’s Joint – $47,808,556
  13. Too Orangey For Crows – $46,688,999

I decided just to list people who made their pick on any given week, so that list may vary in size relative to the overall score, where I am listing everybody who hasn’t totally disappeared.

Goat got the top spot and, through much of the weekend looked like they had the perfect pick as well.  But come the final numbers a different lineup took the honors.  I managed second and wasn’t too far behind.

The top three all anchored on Mission: Impossible, but amongst the first eight there were people who anchored on Mama Mia 2 and Hotel Transylvania 3 who were competitive.

Those who anchored on Christopher Robin or The Spy Who Dumped Me fell to the back of the pack, with the poor performing The Darkest Minds acting as an extra anchor on a couple of people.

That left the overall scores for the season looking like this:

  1. Wilhelm’s Abyssal Pocket Playhouse – $903,828,835
  2. Corr’s Carefully Curated Cineplex – $892,694,361
  3. I HAS BAD TASTE – $876,537,592
  4. Goat Water Picture Palace – $870,040,067
  5. Vigo Grimborne’s Medieval Screening Complex – $847,579,299
  6. Miniature Giant Space Hamsterplex – $825,583,341
  7. Ben’s X-Wing Express – $819,170,145
  8. SynCaine’s Dark Room of Delights – $817,537,519
  9. Darren’s Unwatched Cineplex – $801,307,407
  10. Po Huit’s Sweet Movie Suite – $782,565,597
  11. grannanj’s Cineplex – $781,282,567
  12. Too Orangey For Crows – $738,662,905
  13. Joanie’s Joint – $727,376,847
  14. Kraut Screens – $689,378,141
  15. Paks’ Pancakes & Pics – $641,653,028
  16. Biyondios! Kabuki & Cinema – $639,347,136
  17. aria82’s Cineplex – $605,936,381
  18. Skar’s Movies and Meat Pies – $586,269,435

Corr and I went on different paths for anchors, with Corr choosing Christopher Robin over Mission: Impossible, though at least in one league we had otherwise identical picks.  That put a little more daylight between Corr and I, though we are still close enough that either could end up ahead for the season.

Likewise, Isey in third place is not out of the running, nor is Goat with a couple more winning weeks.  But beyond the top four somebody has to win very big while the top four makes some extremely poor picks in order to win the season.

There are only four more weeks left, and week eleven has the following options:

The Meg                 $334
Mission: Impossible     $260
Christopher Robin       $177
Slender Man             $171
BlacKkKlansman          $84
The Spy who Dumped Me   $83
Dog Days                $69
Mamma Mia 2             $65
The Equalizer 2         $63
Hotel Transylvania 3    $62
Ant-Man and the Wasp    $52
The Darkest Minds       $38
Incredibles 2           $41
Teen Titans GO!         $31
Jurassic World          $29

This week we lose Skyscraper, The First Purge, Eighth Grade, and the unfortunate Death of a Nation off the list of options.

In their place we have The Meg, Slender Man, BlacKkKlansman, and the aptly named for this time of year Dog Days. Were are certainly in the dog days of summer around here.

The Meg is not, as I first thought, a movie version of The Mick. This is the sort of logical jump your brain makes when you leave reruns of The Simpsons running in the background on FX while you build up a new computer; the commercials seep into your brain. The title actually refers to the star of the movie, a 23 meter long prehistoric shark known as the Megalodon.

So, yes, it is a Jaws knock-off, with its twist being the shark is really, really big.  It is practically Jurassic Shark.

But Jason Statham is the co-star, so I am going to guess that he catches the shark by going to its house, opening its front door a crack, ringing the doorbell then, when he sees the peephole darken, he kicks the door in, stunning the beast and proceeding to beat the shit out of it.  Also, there is a car chase.  I’d watch that on TV on a Friday night, but I am not sure I need to see it on the big screen.

Then there is Slender Man, which I thought was Slenderman, but I guess either usage is okay. Originating as a meme on Something Awful, the Slender Man has made it to the big screen, though it has been referenced in things from Minecraft to My Little Pony: Friendship is Magic. The plot sums up as two girls investigating the disappearance of a friend who then end up being haunter by the Slender Man. That might sound familiar due to the 2014 case where two girls obsessed with Slender Man attempted to murder a friend to appease the made up horror. There is an HBO documentary about that.

BlacKkKlansman is Spike Lee film about the first African-American detective in the Colorado Springs Police Department who sets out to infiltrate the local Ku Klux Klan to expose them for what they are.

And finally there is Dog Days, tagged as a comedy-drama, which follows four people and explores how their dogs influence their lives. It was directed by Dan Marino, who has been in many things over the years, but whom I mostly associate with the now 25 years in the past show The State.

I suppose you can tell by my descriptions that I am not excited for anything showing up this week, though I imagine that the internet fame of Slender Man, and the lack of recent summer horror films in the options, might make it exceed expectations.  But it is a real wild card, and the long range tracking for it has been trending down sharply, currently standing at about $15 million, but with a possible range as high as $25 million.

The Meg, which is expected to open on almost four thousand screens, is estimated to pull in almost $24 million for the weekend, while Dog Days is shooting for a modest $4 million and BlacKkKlansman has no revenue estimate at the moment, but should open on about 1,500 screens.

So my Monday Hot Takes league pick is a conservative one, going with 3x Mission: Impossible, 2x Equalizer 2, and 3x Teen Titans GO!.  But if the vibe for Slender Man picks up this week, I might swap to 5x Slender Man, 2x Ant-Man, and 1x The Incredibles 2 before the Thursday lock.  I think that is the “go for broke” play this week.

As always, the Thursday lock is less than 24 hours from when this post goes live, so make your picks soon!

Tuesday, August 8, 2017

Fortizar Down in Hakonen

The flip side of your staging system allowing you to jump into hostile space is that your enemy can easily return the favor and jump into your staging.

One of our goals is to get a Fortizar up in Hakonen to stage out of.  That would free us from a station undock that can be camped and let us set up our own market, free from people screwing with contracts and such. (The latter has happened to me.)

So a Fortizar, along with a few more Astrahus citadels, was anchored and set to come online at 02:00 UTC.

Fortizar waiting for 02:00

A fight was clearly expected and early pings went out advising people to have their doctrine ships ready and to be logged on by 01:30.

This time around though I did not go with the Typhoons or the Hurricanes.  Asher had a special small fleet setup for some of the Reavers.  We would be going to battle in the lowly Gallente Atron frigate.

My Atron with the YC119 Yoiul skin

Fit with ECM burst modules, our job was to sit on a perch cloaked up and, when called for, decloak and warp into the midst of the enemy.  At that point we were to set off our over-heated ECM busts, breaking the target locks of the ships around us, and then warp off to our perches again to cloak up and wait for the next call.

We got out early and set up perches and cloaked up, waiting for things to start happening.  That gave me a bird’s eye view of the battlefield.  I saw our Typhoons and carriers undocking as well as the hostile battleships, carriers, and super carriers arriving on grid.

And then the timer ticked down to zero and the fight was on for sure, with the hostiles pausing the timer almost immediately.

Timer paused

The goal for our side was to keep the enemy off the Fortizar long enough for that timer to run down to zero.  At that point the Fortizar would be online, could be manned and equipped with defenses, and killing it would require the dread three cycles of attacks.

The enemy’s goal was to apply enough damage to pause the timer and then burn the structure down.  That would allow them to blow it up right then and there, no need for any return trips.

The fight itself did not go our way.  In a clash of carriers versus carriers and super carriers, the enemy was able to clear our fighters from space, leaving our carriers defanged and unable to assist the fight further.  Then the blows began to rain down on our Typhoon fleet.  Fighters chew up sub caps, so losses started to mount.  Our side was able to re-ship, but more people kept piling into the system, with the peak number in local exceeding 2,700 pilots, which also meant time dilation kicking in hard.

Local plus the expected tidi

The tidi seems a bit worse than usual, though fights in low sec space add a layer of complexity.  In null sec nobody cares who you shoot, but in low sec it has to account for your initiating aggression and modify your security status and set a suspect timer along with the usual combat timer.  (Imperium Logi King Arrendis is making the case to turn some of that off when tidi hits.)

I ended up with my client crashing twice during the fight, though I suspect that was more from memory usage than anything else.  Task Manager showed the client trying to load more and more RAM until it couldn’t address any more.  This is where having a 64-bit client would help.

Turning off some of the graphics features seemed to sate the clients need for RAM, and once I did that I was stable.  I didn’t go into full potato mode, but I turned off trails and drones and launcher effects and a couple other items.

As the battle ranged we started making our runs into the thick of things.  With each run you get a count of the number of people you aggressed.  We called these numbers out in fleet, with the range being anywhere from a dozen to over 150 hit with our ECM bursts.

I hit 72 on this run

That was an easy way to whore on kill mails.  You just have to get a hit on somebody with your area effect and you get counted on the list if they get killed.  It is also a handy way to burn through your security status.  Initiating aggression on low sec causes a reduction in that number for each person engaged, so I managed to go from a 4.8 security status to 1.1.

I ended up getting on a lot of kill mails, but a good portion of them were allies, this was in part because the fleets were close, but also because our side was dying in greater numbers.  We were losing a lot of Typhoons for each Machariel brought down.  With the carriers no longer of use and no supercaps of our own to call upon, after about two hours of slogging through tidi we were told to break off the fight and dock up.  The Fortizar was left to its fate and blown up shortly thereafter.

The battle report tells the tale.  While we got in some blows, we lost a lot more.

Battle Report Header for Hakonen

If you go down the list on our side you will see a number of people counted twice because they reshipped in system and rejoined the fight.  TEST is also counted on our side as they showed up with a Nightmare fleet to join in on the fight.

So the first shot at putting up a Fortizar failed.  Word is that the combat commanders are working on changes to the battle plan for the next run.

So far the only write ups about the battle I have seen:

Meanwhile, sitting on a perch and occasionally diving into the fray means I have some screen shots which still look pretty nice even with some of the effects turned off.