Showing posts with label February 16. Show all posts
Showing posts with label February 16. Show all posts

Tuesday, February 16, 2021

Storming Ashore in the Black Forest

Back to Valheim.

In planning for our return to the Black Forest… well, my return and a first visit by everybody else… Skronk put together a spreadsheet to calculate what supplies we would need to carry over with us in order to make a defensible base.

The biggest element was going to be wood.  We would need to build a palisade wall around the camp as swiftly as possible and then some minimal shelter within that in order to hold out against the anticipated onslaught.  That meant more than 300 units of wood.

50 units of wood weighs 100 pounds, so 600 pounds total.  As I mentioned last time, one person can carry 300 pounds before movement is seriously impaired.  With gear and other supplies it seemed we could split the wood out between the three of us and be able to get over there with almost enough to get things going.  Skronk revised his shelter estimate down and under 300 units seemed viable.

I did point out that in my previous expeditions I had discovered the area was populated by fir trees, which we could chop down with our flint axes.  Wood seemed to be in ample supply over there, so long as we were able to find the time to cut it down.

Laden with supplies, we gathered on the raft to set sail to the Black Forest.

Setting sail for a new land

There was some discussion as how to best ride as a passenger.  Falling overboard could mean death.  Skronk had already drowned just steps from the shore as I stood watching, helpless to do anything.  There isn’t a “grab somebody and haul them up” command that I know of.

Skonk had read that remaining seated was a good option, and so he and Ula… Unna in our world… started.  And then we got into open water and the swells started to roll the raft and water came over it now and again up to the chins of those seated before the raft bobbed up to the surface again.  It wasn’t as bad as my previous rides at their worst, but it was disconcerting.

Ula opted to stand up and hold onto the mast, which you can do.  If you target over the mast, there is the option E to hold on.  She rode that way through the rough weather.

Unna at the mast

Also, I might take a moment to note how you can see other people’s health bars floating above them quite vividly.  Your own health is tucked way down in the bottom left corner of your screen, which on my monitor puts it outside of my peripheral vision if I am focused on tasks at the center of the screen.  So we’re often prompting each other about health status.

With rough seas and an uncooperative wind blowing against us, it took more time than expected to get over the water to our destination.  We could see the campfire left from my first attempt and sailed a bit up the coast to a point where there was a sheltered bay and a bit of a peninsula.   That looked promising, so I put the boat against the shore and we leaped off and began hurrying to set up.

There were some dangerous creatures about made worse by the fact that it was the dark of night as we landed.  The initial thought was to put a palisade wall across the head of the peninsula to keep creatures out.  As we were working on that a group of greys showed up and I went out to cover Skronk as he threw up a base and ended up dying.  That was awkward.

When you die you go back to your spawn point, which is your bed.  That put me back at our first base, where I had to scrounge about for the parts to make another raft.  The one thing I was missing was wood.  We had scraped up all we had to bring with us.  Fortunately I had stuck my old stone axe in a chest, so was able to run out and harvest some in the dark.

Meanwhile, I could hear Skonk and Ula scrambling on coms to build their perimeter.  They were also facing a wood shortage as I died with 100 units of wood on my corpse which was no longer available for them to use.  I could hear the rush to chop down nearby trees as they fought off greys and avoided the crashing timber.  I had the distinct impression that at least one tree fell on their work in progress and set them back.

I made my raft and sailed back to them, arriving with the dawn to find they had a palisade perimeter setup.

Arrival back at the new base

I had now crossed the water five times in that direction and only three time in the other.  That is like a pilot whose takeoffs and landings don’t match.

I hopped ashore, grabbed the stuff off of my corpse, dropped half of the wood I had in a chest Skronk had built, then tried to help get things settled.  We needed beds to set spawn points and a roof and a fire to be able to sleep, and more things besides.

Just to keep us on our toes we got one of those events.  The signal came that the forest was moving and the greys came out of the dark to attack us.  We threw up a ladder against the wall and build some platforms to stand on in order to use bows to thin out their ranks.

The forest is alive tonight

That subsided are a bit.  We eventually got beds setup and spawn points set, the started working on defense some more, refining our archery platforms and clearing our the space before the gate and adding a fire to help illuminate targets.  The greys seemed keen to visit over and over.

On the wall again

As we developed our defenses, we pushed the front wall out to encompass the cleared zone to give ourselves a bit more of a buffer and some space to stack wood and rock for use later.

A new fire set out to illuminate… and distract attackers

Skronk was able to setup a nice longhouse for us with beds, a fire for cooking, a storage area, and a work bench with all the upgrades we could manage.

Our new home over the water

Then it was time to strike out and see what was about.

There was copper ore right up the hill from us.  Upon reaching it Hugin showed up to tell us all about it.

Hugin explains about ore and cores

There was also a neighbor up the hill.  I heard some new noises… Valheim is definitely a game where you need to pay attention to the environmental sounds… and I saw the source through the woods.

A troll spotted

That was one of those moments, like when I first spotted a cyclops striding around West Karana back in early EverQuest where I said, “Wow!” and was surprised and impressed.  He seemed to be content in his spot up the hill, so I left him alone.

We went up the coast to retrieve the raft that was left behind from my first failed expedition.  We found lots of tin ore along the water there and I was able to grab the remaining items off of my corpse, still down in the hole, before grabbing the raft and sailing it back.  We needed that raft as the greys had destroyed the one parked in front of the base in the sheltered bay.  You cannot leave items unattended.  Even the greylings back at our old base destroyed some of our stuff outside of our perimeter… including another raft.

Down in the other direction Ula and I discovered some skeletons guarding what looked to be a tomb of some sort.  The skeletons were fighting some greys when we showed up, and seemed to get the better of them.  Then we got a little too close and the skeletons came for us.  But we were able to dispatch them readily.  As we got closer to the tomb Hugin appeared once again to tell us all about our find.

Time for some dungeons

So we were clearing in the right neighborhood for further adventure.

Of course, it became clear to me later that this who expedition was not strictly necessary.  As I noted in the comments on the last post, I had misunderstood Hugin’s mention of the Black Forest, thinking it was a specific fixed location we needed to find.  Instead, the Black Forest is just one of the biome types in the game.  We just had not stumbled upon one in our initial exploration, though later one was discovered back by our initial camp in a direction we simply had not explored.  We could have had trolls and such there if we had looked about more.

But we had fun.  It was quite an adventure and now part of our tale in the world.

Friday, February 16, 2018

A Hole in the North

I heard Monday on comms that Pandemic Horde was packing up to move.  This was confirmed later via an article over at INN.  PH were going to leave their home in Fade, Pure Blind, and a bit of Cloud Ring, and move east to pick up space in Geminate.  That space was being vacated by the Russians who were going to consolidate deeper into null sec after Triumvirate gave up in Insmother.

The North Feb 15, 2018

That will actually put Pandemic Horde up tight against the rest of PanFam who sprawl across Tribute, Tenal, and Vale of the Silent, the latter sharing a border with Geminate.  That is probably a good move for them as it makes for a tighter center of mass for PanFam.

Move ops should be fun as people line up to try and catch them exposed on the path to their new home.

But it raises the question of who will move into the vacated space once PH finishes relocating?

Certainly the Guardians of the Galaxy Coalition, led by Darkness, seems a likely candidate.  One of their members, Mordus Legion, already holds some space in Pure Blind.  But do they want to shepherd that much space?

One of the oft commented upon/complained about aspects of the current situation in null sec is that you do not need to control nearly as much space to have sufficient access to mining and ratting to keep your members happy.  The Imperium, for the most part, is fine just in Delve, as the monthly economic report indicates.  Farms and fields.

The Initiative went and took much of Fountain when the previous situation there fell apart, not so much out of need as the fact that the space was there to be taken.  That put the reach of The Imperium up to the border with Cloud Ring and not so far from Fade and Pure Blind.  There went the neighborhood.  So PH’s move puts them a bit further from that mess.

Guardians of the Galaxy will no doubt scoop up the remains of Fade, which is small and in which they had maintained a foothold already.  The western half of Pure Blind however seems like a lot of space for them to keep an eye on.

And Cloud Ring seems right out.  Cloud Ring is already a bit of the Wild West with even some Gallente Faction Warfare pilots, off on a lark, grabbing the Assilot constellation in the region back in September, space that they still hold today.

I guess Cloud Ring could just roll along on its own, but western Pure Blind… GotG either have to take it to cover themselves or get somebody they can deal with to move in.  Maybe Tri is looking for a new home?

Then again, Pure Blind isn’t anybody’s favorite region… unless you like to hole up in the NPC in the middle and hot drop on the things.  So it will be interesting to see who ends up there and if they will live there or just hold it to keep somebody else from living there.

On the one hand, it is probably good that null sec is now all largely livable space without the useless systems that made people spread out.  On the other, if you told me five years ago that there would be chunks of prime, livable null sec that people wouldn’t want to bother with I might have laughed.

Anyway, we will have to see what develops in the hole in the north left by Pandemic Horde’s move.

Thursday, February 16, 2017

And Sometimes You Sit on a Keepstar While Things Go Wrong

I managed to get into a fleet last night that went out into low sec where we blew up a tower belonging to Darwinism.

One of the modules exploding for effect

One of the modules exploding for effect

The tower had been reinforced previously, so it was a quick shoot.

We also went about reinforcing one of their Raitaru engineering complexes.

Fleet getting boosts near the complex

Fleet getting boosts near the complex

That one will have to wait as it has to go through the three stage process required to destroy an operational citadel or complex.

If I understand correctly this operation, and a number of other ones that went out yesterday to hit Darwinism structures, was in response to Darwinism hitting Merch Industrial structures.  Merch is a long time Goonswarm Federation corporation probably best know for being the home of DBRB.  It even got a MiniTru video.

Basically, the usual order of things in New Eden; somebody pokes us, we poke them back.  The highlight of the op were managing to kill a 2.6 billion ISK pod and my running an Oneiros with the Guardian’s Gala SKIN, which may be the first skin for the ship that is worth having.

Oneiros orbiting near the fleet

Oneiros orbiting near the fleet

A fine day’s work in New Eden, and I logged off after that and had dinner, watched a bit of television, and let the night roll on.  As it got later I went back to my computer to tinker with an alt I rolled for an upcoming event which I will write about later.  As I was running him through the new player experience, a ping came in.

This has meme potential

This aspect of the NPE has meme potential

It was one of those ping, sent to, and in, ALL CAPS, with an urgent call to get in fleet NOW!

This was followed by a similar ping for a subcap fleet, but I figured “what the hell!” and logged in, got in my Apostle, and joined the fleet.  Then it was pointed out to me that the ping only called for carriers and dreads, so I swapped to my Archon and undocked.  Then I saw that lots of people were bringing faxes, so I docked back up again swapped back to my Apostle, and undocked once more to sit tethered at the Keepstar.

Sitting on the Keepstar

Sitting on the Keepstar

As we sat there, the story unfolded… rather loudly at times… as to what was going on.

A group of Peoples Liberation Army corporation Rorquals had been dropped on by Pandemic Legion in NIDJ-K, which just happens to one of the TNT vanity sovereignty system, so we can say we do hold sov.

The PL fleet tackled them and then put up a cyno inhibitor.  We sat there listening as one of the PLA guys tried to light us a cyno so we could jump in and help.  He managed to get a cyno up, but in the wrong fleet before the inhibitor went up.  He also did not speak English very well… PLA is a Chinese corp… and was apparently playing inside of a wind tunnel judging from the background noise, which did not help the cross-lingual communications.

A titan bridged a few subcaps out with cynos to try and get somebody in close enough to be a jump target for us.  The subcap fleet itself took a jump bridge to the vicinity of the fight and set up to block egress.

An Avatar bridging out some scouts and interdictors

An Avatar bridging out some scouts and interdictors

In the end though, the PL fleet killed all seven Rorquals that PLA had in a mining anomaly along with a Hulk, some mobile depots, and several ships that warps in to assist.  We eventually killed the cyno inhibitor.  The battle report shows it to be a lopsided victory in favor of PL.

That Viziam guy was in a Revelation

That Viziam guy was in a Revelation

I got an alt out to help search and scan, but the PL fleet looked to have logged off to wait for another day.

As we sat there on the Keepstar, I came to an important decision.  I decided that, while the Purity white SKIN looks pretty good on the Apostle, the Cold Iron SKIN is the one to have.  So I bought one.

Cold Iron Apostle

Cold Iron Apostle

I still can’t remember which way the Apostle is facing, but at least it looks a bit more menacing with a dark SKIN.

So that was New Eden for me yesterday.

In summary:  Some things got blown up and I got new SKINs for two of my ships.