Showing posts with label Cloud Ring. Show all posts
Showing posts with label Cloud Ring. Show all posts

Saturday, June 27, 2020

The Last Keepstar out of Cloud Ring

Yesterday the Imperium formed up again to cover the removal of the last of our Keepstars from Cloud Ring.  It was another big form up, a display of strength, a “filthy blob,” as streamer EVELog called it back when we dropped a huge force to cover the Keepstar deployment to 6RCQ-V two years ago.  I wish that clip was still available.

It wasn’t quite that big of a blob, but there were still a lot of big ships on grid and over 2,000 of us logged in and moving to cover the operation.  Fortunately the last Keepstar was only in B-DBYQ, on the other side of the gate from our staging in J5A-IX, so the move to get there was the least painful of the three operations.  The Mittani was even spotted undocked in a Revelation.

Over the Keepstar logo

He had to have chosen that spot on purpose.

The movement of the fleets followed the usual plan, with subcap fleets warping ahead to cover both sides of the gate, then capital ships gating through by fleet, aligning to the Keepstar, the warping off to tether up on it.

There was word that PanFam might make a move to interfere with this last Keepstar removal, but that apparently meant a small interceptor gang hanging around for a bit before being chased off once the subcaps were stationed around the gate.

The final Keepstar from the J5A gate

A few other people did show up, either by accident or in order to watch the spectacle.  Those that got too close were shot pretty quickly.  A rather surprised Tengu pilot managed to get shot by a titan… op success maybe?  They were carrying a covert cyno though, so they were up to no good.  I managed to get paints on a Stiletto that wasn’t quite fast enough to get away.  Nothing slowed us down and the pile on the Keepstar began.

There we are

There were some stragglers who missed previous withdrawal ops who jumped their capitals into the system, but before the Keepstar removal began the cyno jammers were turned on to keep any hostile capitals from showing up.

Getting our jam on in 1 second

And then, once things settled down and everybody was on the Keepstar, we sat and waited for a bit.  I put my camera at a set angle and managed to get a before and after shot.

Keepstar is there

Keepstar is gone

So it goes.  I even managed to slip into a fleet with my alt Claude Ring, which I created about four years ago and held onto for just such an opportunity.  He asked in Local why the Imperium was leaving him.  Then, when he spoke up back in J5A, people said they thought they were done with him.

That was pretty much all I created that character to do.  He has barely enough skills to fly T1 logi in newbie fleets, just so he could be there.

Meanwhile, we started running the whole op in reverse, with subcaps on the gate and capitals aligning back out.

Capitals aligning to the J5A gate

Some warps and a lot of tidi later, everybody was back at the Keepstar in J5A.  After that, there were move ops to reposition forces.

Flight of the Faxes

Later on today, at the regular Saturday fireside, The Mittani will be giving us a war planning update and is expected to announce some new ops coming up.  We still have a week to go before the NIP between the Imperium and Legacy Coalition expires.  We are still working on bring up ADMs and getting supplies laid in.  If nothing else happens it will be a long week of waiting.

Monday, May 18, 2020

Lurching into Cloud Ring for War

As I mentioned in a previous post, the promise of a deployment was set to be fulfilled this past weekend.  The Mittani told us that come the Fireside on Saturday we would learn our destination and foe and the Goon Expeditionary Force would sail off on a new adventure.

The left bee is the official one, but I still like the CompuServe logo on the other one…

And then we got to the Fireside and he didn’t tell us.  We were still going.  It was still the traditional short speech and then into fleets to head out.  But he declined to tell us our destination or foe.

His justification was that some of the null sec watchers had declared that they knew exactly where we were going, but wouldn’t say where or even hazard a public guess, so Mittens said he wanted to keep them guessing since that was a pretty sure sign they didn’t know.

This sort of thing happens every time the word is out that we are going to deploy.  I was writing about the same thing almost exactly a year ago in the run up to our deployment north to glass Tribute.  So I don’t doubt that this time was any different.  And we would find out soon enough as the meeting ended and pings for move op fleets went up.

The doctrines for the deployment had been announced, the the usuals taking the lead.  I got out a Guardian for the Sacrilege fleet doctrine, loaded it up with extra drugs and replacement drones and a few other special refit items and got undocked and ready to go.  I always want to go in the first move op.  That is usually where you learn the most… and where the most screw ups happen.

Once again on the Keepstar undock

You can see a bunch of capitals… dreads, carriers, and faxes… on the undock with me.

I put my alt in a bomber as there was a special ping for those, so I figured that would be the next most important doctrine to get up there.  I was wrong on that.  Something for the Jackdaw fleet would have been better, but there is always time for another run.

The capitals jumped to their first destination while the subcaps formed up on a titan to be sent on our way.  It was quickly clear we were headed north, going up the Eye of Terror towards Cloud Ring and points north.  This is a well worn route for me these day.  When we lived up north we flew to Delve or Fountain to fight every summer.  Now we live in Delve and we fly north to fight every summer.

So we landed in ZXB-VC to cover the capitals as they took the gate into Fountain.

That gate sees a lot of traffic

The trip through Fountain can be short.  There is an Ansiblex from the first system to a mid point, where everybody takes a gate to get on the Ansiblex to the last system and the gate to Cloud Ring.  This can be a 2 minute run in an interceptor.

Pushing a thousand people… and there were over a thousand in the ops channel, which means there were more ships passing though as many of us were flying two or three… through the pipe ends up with time dilation hitting pretty hard.  At times we saw it drop well into the teens.

That is some slow times

So we shepherded the caps as they moved along.  For the Anisiblex jumps they had to put their armor plates offline in order to get under the maximum mass limit for the jump bridges.  This was where we found a few people who brought the wrong ship, like the guy in the Nyx who complained on coms that the Ansiblex wouldn’t let him go through.  Supers and titans cannot pass though, so he was stuck part way up the pipe with a convoy that was going to leave him behind.

Others had to be prompted to offline their plates repeatedly and there was the usual person who decided to AFK in their capital mid-op or who ended up going the wrong way.  There is always room for confusions on these ops.

There was also a bit of waiting for a few titans that were coming with us, no doubt to bridge us places later, who had to make the jumps themselves rather than using the Ansiblex jump bridges.  So it was a slow time getting to J5A-IX at the far end of the region.

Hanging on the gate to Cloud Ring

Once the last big boy passed we were finally able to move into Cloud Ring.

And it fits?

There, if anything, the tidi got worse.  This was no doubt because the fleet was all together again and because Cloud Ring isn’t really a busy region, so it doesn’t have the most robust servers running it.  We turned to take the jump bridge, which sent us to F7C-H0.  At that point I thought we were going to head into low sec, which is even worse when it comes to tidi and moving big fleets.  Our jump got us to max tidi.

The system is working hard now…

But rather than venture further, we settled into the Keepstar there.  This was our destination, at least for now.

On the Keepstar

That told us our destination, but I wasn’t exactly clear who our foes were going to be.  From that location we could move into Fade or Pure Blind, but we were also on the boarder of low sec regions Placid and Black Rise.

And the first op I went on didn’t help out much on that score.  We formed up a Sacrilege fleet and flew into Pure Blind, passing through 6RCQ-V where we have a Keepstar from a past deployment already.

Sac fleet going through the gate

From there we flew to X-7OMU to attack a Pandemic Horde Astrahus that was at the armor timer.

Astrahus in sight

They were waiting for us and we ended up in a brawl with a fleet of Muninns and some Abaddons with Fax support.  Some Jackdaws showed up to help us, and it turned into a running fight over a few systems.  We lost the objective and the ISK war, but it was a pretty intense brawl.

It was in the middle of that brawl that I realized I hadn’t taken all the extra stuff I had packed along out of the cargo hold.  However, I managed to survive my turn as the primary, though we ended up losing half of our Guardians along the way.  The Muninn fleet logi was also hard hit as the same people in fresh Scimitars was killed a few times after reshipping.  Towards the end of the fight they started showing up in Kirins, frigate logi, as the word was that they had run out of Scimitars.

Most of the fight took place in KLY-C0, but it ran across a few systems.  I think I caught it all in the battle report.

Battle report header – click to enlarge

The odds were pretty even, and the enemy was able to reship and rejoin the fight, so you’ll find a few logi who were blown up a couple of times.  The joy of fighting on your own turf.

Despite a couple of close calls, and that guy at the end in a Cynabal who chased me for a bit, I was able to get home with the remains of the fleet, where I pulled all the extra baggage out of my cargo hold.

So I guess we’re fighting… whoever is near by.  Pandemic Horde and the Conifers and their allies.  We shall see.  More move ops happened as the weekend went on and the order is to get the market stocked for people to be able to reship.  So as long as CCP doesn’t go full Hurricane Hilmar on us again, like they did last year, we seem to be stuck in for a fighting deployment.

Somebody did a video with some scenes from the move op, if you want to see it in action.

 

There is a section in the video of some subcaps sitting on the ZXB gate. (It is the small gate, a smuggler’s gate, that is different from the empire gates.)  I am in that fleet.

So we’re up north.  At least we made the move without getting ambushed, which was what happened during a similar move op five years ago this month.

Monday, May 20, 2019

Lurching North Towards Tribute

The word did come down via the State of the Goonion on Saturday that we would indeed be moving north for war and that Tribute would indeed be our target.  That seemed the most likely scenario even a week ago.

In anticipation of the move ops to come I had logged into the game an hour ahead of time to figure out what I wanted to bring north.  I didn’t know where we were headed yet, but I wanted to be ready.  I was not alone.  I found almost 2,000 people in local and when I undocked I found titans practically frolicking about the Keepstar in 1DQ1-A.

Conga lines and fireworks

Closer in my Megathron… I decided to take a battleship north… reflected the glow of the fireworks being set off.

The rocket’s red glare indeed

As the time for the SotG approached, the number in local climbed, peaking at just past 4,000 as The Mittani’s speech ended.

In Mumble as well people started filing into the SotG channel.  There the numbers climber, passing 2,600 during the speech.

SotG Numbers

That is a better representation of how many people were present since you get only one forum account and Mumble login no matter how many alts you have.

At the speech The Mittani confirmed what had be widely rumored, that we would be heading to Tribute to drive out Pandemic Legion and Northern Coalition.  We were not going to take the region in order to hold it, but merely destroy all we could, reducing the infrastructure back to its lowest ebb.

Mittens gave us no dramatic raison de guerre.  He said he would not be waving a bloody shirt and calling for war.  The reasons for us going north to “glass” Tribute was simply to widen the gap between us and our traditional foes that we might deny them the ability to ever assail us again.  I am sure that the fact that those in Tribute remain among the organizations that sent us packing during the Casino War that haven’t been displaced or made to pay tribute fed into the decision as well.  Something, something, pays our debts.

The speech was short and our actual staging destination was left unstated.  We would have to go on move ops to find out.  But move ops were being pinged immediately.  Six fleets for capital ships went up and they began departing 1DQ1-A immediately.  The local count because to taper off some.

Those of us in subcaps had to wait about an hour before we were called.

This became one of those move ops where everybody was stuffed into the same coms channel.  All the capital fleets and all the subcap fleets would share coms, which meant we were told to keep quiet.

I was wondering how that would play out.  People often don’t know or care that there might be 2,000 other people on the line and start speaking up because they can’t find this or that in their hangar or asking where the fleet is or some bit of trivia about their day that really doesn’t play in front of a large audience.

But it did not work out too badly.  There were the inevitable people wandering in and chatting away like they were on a small gate camp as opposed to a 2,000 person move op, but they were hushed and things on coms remained mostly the command staff giving instructions to the various fleets about who should jump and who should hold.

When subcap fleets got called I piled into the Baltec fleet, which Cainun was running.  We hung around for a bit and it was explained that we would have to keep a close eye on the in-game fleet chat as that would be where most of our orders would appear.

CCP Please, let me pull the chat window out to another monitor.

I had been listening on voice coms and watching Jabber in another window while I played Minecraft.  But if instruction were going to be in fleet chat that mean keeping the EVE Online game window up where I could see it.  Oh well.  We eventually undocked and headed to the Eye of Terror jump gate chain to start our move north.

Aligned out for travel

Even in slow old battleships with TiDi hitting along most jumps, we were able to move along at a fairly brisk pace, jumping and aligning over and over.

Going through an Ansiblex jump gate

It wasn’t long before we had caught up with the capital ships.  They were jumping by groups and then waiting out their timers so as not to build up jump fatigue, so we caught up to the tail end of the big ships half way through Fountain.

Baltecs catching up with the stragglers

Some clever person in a dictor put up a bubble off the gate that stopped us short at one point and we had to burn through a mass of capital ships to get to the gate and jump.  That put us pretty much in the thick of the capital ships.

Capitals streaming to a gate

On entering Cloud Ring we ended up in a capital traffic jam.  The caps were supposed to jump in, warp to a structure, then warp to a gate.  However, time dilation was down to 10% from just us moving and jumping, people felt like they were falling behind and started trying to warp straight to the gate which meant they were bumping off the people still trying to warp to the structure.  And then a whole fleet of Apostles came through the gate.

When you really need traffic control

We orbited the gate… you can’t even see our tiny battleships in that blob… and waited for things to get sorted.  Eventually everybody got themselves pointed in the right direction and warped off.  We hung around to see off the final capitals before heading out ourselves.

From there it was just a couple of gates for us, then another ansiblex to the Kirkland Protein Star, the Keepstar we dropped back in July of last year to support the war against Circle of Two in Fade.

The Kirkland Protein Star

We moved out of there in October in a massive move op and I diligently carried all of my stuff home because I thought we were supposed to take down that Keepstar.  However, there it stood.  If I had just left my stuff there… which included the Megathron I had just moved up there… I would have been set already because that is where we stopped.  That is where the move op ended, well short of Tribute.

We were told that this was a preliminary staging point, that after we got more people up into Cloud Ring we would be moving forward to our final staging point for the assault in Tribute.  But for now we sit in Cloud Ring.

Others on this topic:

  • INN (includes link to the SotG recording)

 

Friday, February 16, 2018

A Hole in the North

I heard Monday on comms that Pandemic Horde was packing up to move.  This was confirmed later via an article over at INN.  PH were going to leave their home in Fade, Pure Blind, and a bit of Cloud Ring, and move east to pick up space in Geminate.  That space was being vacated by the Russians who were going to consolidate deeper into null sec after Triumvirate gave up in Insmother.

The North Feb 15, 2018

That will actually put Pandemic Horde up tight against the rest of PanFam who sprawl across Tribute, Tenal, and Vale of the Silent, the latter sharing a border with Geminate.  That is probably a good move for them as it makes for a tighter center of mass for PanFam.

Move ops should be fun as people line up to try and catch them exposed on the path to their new home.

But it raises the question of who will move into the vacated space once PH finishes relocating?

Certainly the Guardians of the Galaxy Coalition, led by Darkness, seems a likely candidate.  One of their members, Mordus Legion, already holds some space in Pure Blind.  But do they want to shepherd that much space?

One of the oft commented upon/complained about aspects of the current situation in null sec is that you do not need to control nearly as much space to have sufficient access to mining and ratting to keep your members happy.  The Imperium, for the most part, is fine just in Delve, as the monthly economic report indicates.  Farms and fields.

The Initiative went and took much of Fountain when the previous situation there fell apart, not so much out of need as the fact that the space was there to be taken.  That put the reach of The Imperium up to the border with Cloud Ring and not so far from Fade and Pure Blind.  There went the neighborhood.  So PH’s move puts them a bit further from that mess.

Guardians of the Galaxy will no doubt scoop up the remains of Fade, which is small and in which they had maintained a foothold already.  The western half of Pure Blind however seems like a lot of space for them to keep an eye on.

And Cloud Ring seems right out.  Cloud Ring is already a bit of the Wild West with even some Gallente Faction Warfare pilots, off on a lark, grabbing the Assilot constellation in the region back in September, space that they still hold today.

I guess Cloud Ring could just roll along on its own, but western Pure Blind… GotG either have to take it to cover themselves or get somebody they can deal with to move in.  Maybe Tri is looking for a new home?

Then again, Pure Blind isn’t anybody’s favorite region… unless you like to hole up in the NPC in the middle and hot drop on the things.  So it will be interesting to see who ends up there and if they will live there or just hold it to keep somebody else from living there.

On the one hand, it is probably good that null sec is now all largely livable space without the useless systems that made people spread out.  On the other, if you told me five years ago that there would be chunks of prime, livable null sec that people wouldn’t want to bother with I might have laughed.

Anyway, we will have to see what develops in the hole in the north left by Pandemic Horde’s move.

Friday, July 15, 2016

Discobricks and Preemptive Titan Kills

I was almost late to the party.

I saw the ping, Asher asking for max dudes in Discobricks, the current Augoror Navy Issue fleet doctrine (so called I imagine because the ship has all the graceful lines, and the innate toughness, of a brick, and shoots pretty colored lasers), but I was in the middles of something so couldn’t log in.

Then there was another ping.  And, as that ping started to go stale, to the point I figured that the fleet might have left already, I was finally able to launch the EVE Online client, get onto Mumble, and get my headset working… the latter being the biggest pain of the three, as my Logitech g930 headset seems reluctant to power on these days… and get in the game.

I had purchased an ANI previously and as I got onto coms the first thing I heard was Asher saying the work “undock.”  I quickly got into the ship and hit the undock button and had been sitting outside the station for about a minute before it became clear that he didn’t mean “fleet undock.”

He had been telling the dreadnoughts that would accompany us to undock and jump to the system where we would meet up with them.  The main fleet was still docked up.  Or most of it was.  There was me and about a half a dozen other ANIs lingering outside, having not understood orders.

I docked back up, insured my ship, made a couple changes based on the fleet MotD, and waited until we got the actual order to undock.  It came shortly enough, and we were soon streaming out of the station.

Another day at the Quafe Factory Warehouse undock

Another day at the Quafe Factory Warehouse undock

We headed off to a titan in order to catch a bridge.  I figured that with a few dreadnoughts in tow, we were off for a structure shoot.  It seemed unlikely that bait dreads were going to work again so soon after the Okagaiken trap.

That was fine with me.  On Reavers deployments Asher often had an oft repeated saying about putting money in the bank now in the expectation of it paying dividends later.  Setting timers one day will get you fights when they come out.  And so we wandered out to Cloud Ring, to the system 28O-JY, where Asher warped us to within sight of the target.  And it was a juicy target.

First sight of the target

First sight of the target

That is a POS with a Supercapital Ship Assembly Array and a X-Large Ship Maintenance Array, which marks it as a place where the locals, in this case TISHU, builds supercaps.  That seemed to make the eventual fight over this POS almost inevitable.

We warped into range of the tower and started spreading out and shooting the POS tower.  Asher had asked people to bring along deployable warp disruption bubbles, which were spread around the POS to stop anybody from warping in with a load of strontium clathrates that could change or modify the timer for reinforcement.  There was a guy in an interceptor in the POS, and interceptors aren’t affected by warp disruption bubbles, but to bring in any usable amounts of stront they would need something bigger.

The shooting began and the shield began chipping away, slowly but surely.  A Dread Guristas Control Tower is a large tower which has 60,000,000 shield hit points.  We brought those dreads along for a reason.

After getting the tower down to about 70% shields, during which time nobody else showed up to try and service the tower, Asher asked us to overheat our guns in order to get the tower down to 49% as soon as possible.

When out to reinforce a tower, the goal is to get it down to the 25% mark, and which point it goes into its reinforced state and begins consuming the aforementioned strontium clathrates.  The amount of stront in the tower determines how long it will remain reinforced.  A large tower consumes 400 units of stront per hour and, with a full load, will stay reinforced for 41.7 hours.

When the stront runs out, the tower can be shot again.

But there is another key point in the initial POS shoot mechanics.  Once the tower gets below 50% shields, the owner of the POS can no longer modify the amount of stront in the tower.   At that point there is what there is, and Asher wanted to remove their ability to tinker with the stront in order to time the tower to come out of its reinforced state at a time that favored them.

So we overheated.  Some people went too far.  One of the dreads overheated and burned out their guns at just about the 51% mark.  But we managed to get the shields below 50% before any help could come.  A couple of hostile T3s had shown up in system at just about the 50%, but had been deflected and didn’t bother trying to get to the tower once the mark was passed, so it was assumed they might have been trying to fly in some stront at the last minute.

Now all we had to do was burn the shields down to 25%, at which point all of our guns and lasers would no longer be able to lock the target and the reinforcement timer would begin.  The dreads stayed sieged up and the ANIs flew in slow circles, lasers hitting the tower.

Passing over the CSAA, obscured by bubbles

Passing over the SSAA, obscured by bubbles

The shields were ground slowly down until we were just getting to the 25% mark.  We expected to have the tower automatically unlocked as a target at any moment.  And then it went to 24%, and suddenly we all knew the word of the day was.

That's right Pee-wee! Unstronted!

That’s right Pee-wee! Unstronted!

It was such a moment that I didn’t even have the presence of mind to take a screen shot until the shields hit 23%.

There is no stront

There is no stront

Things went from being almost done setting up a fight for the weekend to killing an expensive tower and module and aborting whatever supercapitals TISHU had building.  There was a moment of excitement where the urge to run out and tell the world about this was almost overwhelming.

This was quickly replaced by a sense of paranoia, a feeling that if we said this too loudly that it might go away, that the hostiles might come and save the tower, that something might go wrong.  In something of an, “I don’t know, just shoot casually!” moment, people started pretending on coms like we were still shooting tower and it hadn’t hit 25% yet.

But that didn’t last long either.  The tower wouldn’t have much life left after the shields were down.  TISHU was deployed down in the Syndicate region, so they seemed unlikely to be able to mount a defense at that point.  And nobody else seemed to be near by, except for a White Legion fleet.  Since they are allies, Asher invited them to come over and help finish off the tower.

Once we were past the shields, the armor and then the structure went down rapidly and the tower was destroyed, followed quickly by the SSAA and the maintenance array.

Death of a tower

Death of a tower

A grand moment on a fleet where we expected to simply set a timer, and the obligatory Reddit thread was started.

As usual, there is no way to prove that anything was under construction in the SSAA, aside from the argument that people don’t put them up in order to let them sit idle.  Asher seemed to have intel that indicated there were two titans and three super carriers under way there, but unless we had a spy with an irrefutable screen shot, there will never be any definitive way to prove anything.  But whatever was being built there is gone, along with a few billion ISK in modules.

Time to head home.

As we were leaving the area, our eyes in the system reported that the hostiles ran out to another POS they had in the system and pulled down the assembly array they had running, no doubt thinking we were headed there next.  Was there no stront available?   Anyway, I suppose we can claim a soft kill on whatever they might have been building there.

We shepherded the dreads back to their staging point and then headed back to Saranen and our home in the back of the Quafe Compay Warehouse, still pretty happy about the night’s events.

Screen shots from the fleet in gallery form:

Another day at the Quafe Factory Warehouse undock Discobricks alinging out First sight of the target Nags shooting the tower Passing over the SSAA, obscured by bubbles Another pass by the big targets And then under them Death of a tower And the SSAA goes down Bumping a Nag as we head home