Showing posts with label September 16. Show all posts
Showing posts with label September 16. Show all posts

Thursday, September 16, 2021

New World Blues

Heroes are not to cry
So hold your head up high
The future is ours to see
So come on and rescue me
So tell me what I have to lose
I am ready to feel these new world blues

-New World Blues, Gov’t Mule

It has come to this.  Once I was annoyed by people always telling me that this MMO or that was so much better in beta, and now here I am treading down that same path.  I am here to say that New World was better.

Kinda… sorta… in a way.

Just how new and how worldly?

I’ve been meaning to write about New World for some time now.  At first it just wasn’t possible.  I was in some of the very early testing, back when the Imperium got a blanket invite to come play test the game.  Everything was under an NDA back then.  No screen shots, no blog posts.

More recently I just haven’t been moved to write because the way the game evolved just didn’t move me.  But the launch date it growing near and soon we’ll be awash in posts and news and whatever about the game.

I am sure that my not being all that enthusiastic says more about me than it does about the current state of the game.  But the way the game evolved also says a lot about what players want, or what they think they want.

Back in the early beta the game felt very much like what H1Z1 was supposed to be… H1Z1 Just Survive that is, not the clownish battle royale game it became.  This was going to be Smed taking what was learned from that and refining it into a better game that would deliver on that promise.  It was going to be sandboxy and allow players to group up and hold territory… you don’t invite a pile of null sec EVE Online players to your early beta for anything else I bet… and have a whole survival aspect to it.

And the initial world felt rough and dangerous.  There wasn’t a lot of guidance, PvP was on out in the open world so people were wary of each other, it had a really interesting vibe to it.  Crafting was raw but good.  You had to make things, and to do that you had to gather resources.

There was an early element in the beta where I had made a bow and was out learning how to hunt deer and wolves that felt really right.  It was that same sensation that later drew me into Valheim.  The early New World felt a lot like Valheim did, only it looked a lot better.

It was easy to get lost in that stage of New World, both on the map and on your path forward.  It definitely needed something more to keep enough people engaged and playing to be viable, but it felt like a world you could get into.

Maybe making it an MMORPG was a mistake.  Maybe it should have been a co-op, host your own world game like Valheim.  I have to imagine that Amazon would have happily come up with an AWS plan to host private instances of the game.  But and MMORPG was what was promised and an MMORPG was what had to be delivered.

That early beta test culminated in a giant PvP battle in a valley.  It was probably as big of a fight as one could have with the current state of rendering tech, and it was strange and laggy and fun.  That was the other promise of the sandbox, something to at least approach the grand battles of New Eden.

Then the beta was over and Amazon went off to work with what they had found and the feedback they have received.  More beta events came and went as the launch was pushed back again and again in order to get the game right.

Which brings us to the current state of the game.  That rough feeling, that survival vibe, that sense of danger, all gone, paved over by a slick guided PvE experience.  I had skipped some of the interim beta events, having decided that the game was going to be worth the effort when it finally showed up.  But it changed so much.

Some of the early version still comes through.  The crafting is still similar, though it feels a bit out of place, almost awkward now, in the shiny quest drive PvE world the game has become.

It isn’t a bad game.  Far from it.  And clearly a lot of people like the way it has turned out.

It is quite possible that I just haven’t gotten into it enough to find the hook that would keep me invested.  I am notoriously reluctant to get too involved in beta, to get took deep into any game before launch, before everything is “for keeps,” because that advancement is part of the hook a lot of games have in me and dulling that with early play and resets could turn me away… or make me that person who always says that the game was better in beta.  One of my minor claims to fame is that when Aradune asked me over on TorilMUD if I wanted to get into the EverQuest beta I turned him down.  So I might just be bad at getting a read in beta.

But still, I am wary.  I saw an article over at PC Gamer that sort of put a finger on a bit of my angst, the idea that the game had evolved from something different into something trying to be the next World of Warcraft… though even early WoW was a lot less hand-holdy that New World is now.

I will be there at launch all the same.  Like I said, I could very well be wrong, though I’m still just tagging posts “New World” rather than making it a full fledged category yet.  And it is sill another event in the genre.  We’ll see where it ends.

Wednesday, September 16, 2020

EVE Online Expands Abyssal Sites with Depths of the Abyss

Abyssal Deadspace was introduced a little over two years ago with the Into The Abyss expansion.  This gave players a new PvE experience with five levels of difficulty, random-ish enemies, and a 20 minute hard timer that meant you had to exit by then or lose your ship and your pod when the pocket collapsed.

There were also blueprint copies for Triglavian ships, weapon systems, and ammo to be found, as well as mutaplasmids, which would mutate modules to change their states, possibly making them better, but sometimes making them much worse.

All of which became very popular very quickly, as CCP explained in a presentation at EVE Down Under just a couple of weeks after the expansion launched.

Abyssal Deadspace has continued to be expanded, with more blueprints showing up, different mutaplasmids becoming available, and even an option to run them as a team in three frigates rather than just solo in a cruiser.  And yesterday saw perhaps the biggest boost yet to Abyssal Deadspace content with the Depths of the Abyss update.

Now Live

The details, straight from the updated patch notes:

  • New Tranquil (Tier 0) Abyssal Deadspace is now available to provide an easier introduction to Abyssal Deadspace. Whether you’re a new player, or an experienced player looking to try out Abyssal Deadspace for the first time, Tranquil runs are a great way to learn the mechanics of Abyssal Deadspace in a low-pressure environment that can be completed by very inexpensive ships. Tranquil Abyssal Filaments can be obtained through the new player gifts, exploration sites, and in Tier 0 and Tier 1 Abyssal Deadspace.
  • New Cataclysmic (Tier 6) Abyssal Deadspace is now available to provide an extreme challenge for elite pilots! Cataclysmic Abyssal Deadspace is perfect for pilots who have mastered all other tiers of the Abyss and are looking for a new challenge to overcome. Cataclysmic Abyssal Deadspace provides even greater rewards than Chaotic Abyssal Deadspace, including being the exclusive source for the new capital module mutaplasmids. Cataclysmic Abyssal Filaments can be obtained from Tier 5 Abyssal Deadspace.
  • A new two pilot Destroyer mode is now available for all tiers of Abyssal Deadspace. This mode allows entry by up to two pilots flying Tech 1, Tech 2, and/or Tech 3 Destroyers and requires two Abyssal Filaments for entry.
  • New groups of enemies can be found in all tiers of Abyssal Deadspace. These new opponents include new varieties of Triglavians, pirate faction expeditions into the Abyss, and even shadowy CONCORD strike teams who will attack any intruders on sight!
  • A new environmental cloud can be found within Abyssal Deadspace: the Tachyon Cloud. This cloud dramatically improves the velocity and maneuverability of ships within its area of effect, but beware the dangers of unexpected high speeds if your ships leaves the cloud pointed in the wrong direction!

Two new tiers, destroyer mode, new enemies, and new space weather is quite a bit.

In addition, there are new capital sized mutaplasmid drops available from Tier 6 Cataclysmic space:

  • Warp Scramblers
  • Warp Disruptors
  • Afterburners
  • Microwarpdrives
  • Local Armor Repairers
  • Local Shield Boosters
  • Neutralizers
  • Nosferatu
  • Siege Modules

So those will be the next hot thing for cap pilots.  I can foresee many officer mods being wrecked in the hope of getting a big bonus on the right stat.

And, finally, some of the standard drops have been reduced in size so you can fit them all in your cargo hold.

  • Crystalline Isogen-10: Volume reduced from 0.35m3 to 0.3m3
  • Zero-Point Condensate: Volume reduced from 0.25m3 to 0.2m3
  • Triglavian Survey Database: Volume reduced from 0.1m3 to 0.01m3

There we go.  CCP has expanded the Abyssal Deadspace content.  We shall see how many dead ships the new tier will create.

Monday, September 16, 2019

On The Road Again in New Eden

The Chaos Era has been a bit of a bust for me.  I don’t rat or mine, so I am not on that declining indicator, but with a lot of people turtling up there are not as many defense fleets to go save people.  I am also not a solo PvPer, so I haven’t been out hunting.  I generally depend on SIG or squad deployments for my content and, aside from the short one up to Placid… which was low sec, so no Chaos Era benefits there… I haven’t had much to get me to log in.

There has been talk of a Reavers deployment, but things kept getting in the way, like a hurricane Dorian headed straight for Asher’s home.  That eventually passed and last week Asher got us grouped up.  It was going to be a very traditional Reavers deployment, with Ishtars and support and no station to dock up in.  I had a couple of Guardians left over from past operations already correctly fit, so I put one on my main, one on my alt, and waited for the ping announcing our departure.

I didn’t plan to dual box Guardians.  Keeping up with reps and the cap chain on two screens during a fight is too much for me.  Instead my alt was basically hauling out a reship.  If my main got his ship popped, he could just grab the extra from my alt, while if he got blown up and podded, he could just fly out in an interceptor and swap ships with my alt, who could then fly home.

Soon enough the ping came and we loaded up our ships with the intent to live out of them in hostile space and headed out.

A small fleet warps off

As is tradition, our destination was not announced in advance.  We just went to a series of waypoints along the route to our area of operation.  But Asher couldn’t hide which direction we were going.  We were headed east and were soon into Legacy Coalition space, where the jump gates seemed to be set to less us pass through.

Using the middle management dino gate

I was wondering whether this was a default setting, if Legacy was letting us use their gate network to let Imperium forces pass through their space in order to join in on fights in the east or if we were getting some special treatment.  The war between Legacy and Winter coalitions, which has been running off and on for ages now, continues to bubble down in the southeast of New Eden, with third parties like Pandemic Legion showing up to grab some content.  Certainly the Imperium had sent fleets east before during the war.

However, not all gates were green… or blue I guess… to us.  At an XIX gate we had to stop and hold, hanging in space while Asher found somebody to flip the switch for us.

Waiting for the gate to let us through

That he had to get on a channel somewhere to get us a pass seems to indicate that at least an “Imperium flies free” policy isn’t Legacy wide.  So we sat and waited, no doubt scaring a few of the locals who jumped through to find a fleet of not blue Ishtars and support hanging about.

We had our own fat targets, but no shots were taken

Asher found the right person and we were able to jump through and continue on our way, heading past Legacy space and into Winter Coalition’s domain.  No jump gate travel for us there.  But it was also well past prime time for the locals, and we were able to pass through their space using gates without much notice.

My Guardian aligning out from another gate

The blackout was in effect, so they would have needed to lay eyes on us or catch us on a dscan to know we were there.  Finally a bit of the Chaos Era working in my favor.

Another gate to pass through

Eventually we found a spot to safe up in Insmother, made our safe spots, got out our mobile depots, and fit cloaks in order to be able to cloak up and stay safe.

Living out of a mobile depot

Once there we had to find something to do.

Initially we found a couple of unfueled Fraternity towers, which we proceeded to shoot.  That is all part of the Reavers plan.  We set up in space the start shooting things until somebody shows up to chase us off.  If the hostiles for big, we just cloak up and disappear.  If they form a fleet about our size, then we take the fight if we can.  So we blew up the towers.

An old Minmatar tower blows up

All that yielded was a “But why?” from somebody in local… and I am not even sure they meant us.

The next time I was on we went looking to stir things up with one of the Winter Coalition members more in our time zone, the Lord of Worlds Alliance (LORDE).  Their alliance logo is an angry unicorn on a pink shield, which I guess gives them some synergy with GoonWaffe (GEWNS), whose logo is a unicorn in front of an outline of a heart.

The comparison

This similarity came up on coms and, while the GoonWaffe logo was no doubt chosen for irony, who actually chose it and why has been lost to the mists of time.

Anyway, we went out to entosis a couple of their infrastructure hubs to see if they would come out to play.

The ihub awaits

The word was that they were on during our time frame and would form up and fight if the numbers worked out.  After tinkering around a bit to get and entosis link on the right ship… it started on a Tengu and there was some awkward work with people swapping ships and using mobile depots in order to get it fitted on an Ishtar… we commenced to fly in circles around the ihub and run the magic entosis wand over it.  Exciting game play.

Entosis coming from the Ishtar in the middle

There was a bit of trouble with the Ishtar running out of capacitor, but one of the Guardians in the cap chain just diverted one of their cap transfer modules onto it and we were set.  And then around and around we went.

The locals did come out to play, but apparently couldn’t get enough people together for a stand up fight.  Instead they came out in bombers and interceptors to try and and interrupt the entosis ship.  That was mildly annoying, but not enough to get us to break orbit, and we ended up getting a couple of kills.  Ishtars racing in a circle with props on move pretty quickly so you have to anticipate where they’ll be before you bomb.  The locals were not quite that good.

Things were quiet enough that I put EVE Online on my second monitor and played WoW Classic for part of the op.  That is EVE Online some days, a game that lets you watch movies or play other games.

That ended up with a couple of ihubs reinforced, after which we went back to where we were living, where we safed up, put on our cloaks, and logged out again.  I didn’t do much with EVE Online over the weekend.  I missed any ops we might have run.  But today things changed.  As CCP announced on Saturday, the blackout is over.  We’re no longer invisible in space.  People can now see us in the local channel when we log in.  Our extra cloak is gone.  But we have always had to deal with that in the past.  And us being logged in and cloaked up can be a deterrent on its own.  And so it goes, living out in hostile space on another Reavers op.

Sunday, September 16, 2018

Four Keepstar Targets in Fade and Pure Blind

Ops have already run in order to reinforce the remaining four northern Keepstar in Fade and Pure Blind.  The are scattered across two zones, so I ended up using the multi-region map for the area that is available at DOTLAN.

And then I flew out to take a peek at each of them just to see where the timers stood.  I have a general idea as ops area already on the calendar, but sometimes you just want to know the exact time.  So off I flew, first to C4C-Z4 and the first Circle of Two Keepstar.

Circle of Two Keepstar in Fade

From there I zipped over to DO6H-Q and the NCDot Keepstar.

NCDot Keepstar in Fade

Then I headed down into Pure Blind to 3V8-LJ to find the second CO2 Keepstar.

The CO2 Keepstar in Pure Blind

Then I made the last leg of the trip over to 7X-VKB to see the Darkness Keepstar.

All four are set to go this coming Wednesday, September 19th, at various early hours of the day.  At least early for me, sitting here on the West coast of the US.

Map of Fade, Pure Blind, and Cloud Ring – Times are in UTC

I doubt I will make it onto any of those kill mails.  But their destruction seems inevitable as northern forces draw back deeper into their own territory.  The question is whether or not there is a war once these are destroyed.  I am sure there will be some lesser structures to clean out of the area.  But once cleansed, the Imperium isn’t planning on moving in and they will stick around if CO2 comes back.  So who will end up in Fade?

Friday, September 16, 2016

Friday Bullet Points – STO, SuperData, Legends of Norrath, and EVE Online

It is another Friday where I have some topics rattling around that I want to mention but am not really keen to make full posts about.  And so we return to bullet points… the format of which seems to have moved away from actual bullet points over the last few posts.

STO on Consoles

Start Trek Online never did much for me, but it does keep chugging along as the title made the jump to consoles last week.

Never not final frontier

Never not final frontier

Perfect World Entertainment and Cryptic Studios have brought the six year old game to PlayStation 4 and XBox One, updating the control scheme for the consoles so that players can enjoy all those episodes of content, some console exclusives, and the joy of lock boxes, from the comfort of their family room.  I am mildly surprised at the move.

The Ghost of Legends of Norrath

And speaking of lock boxes, the late SOE/Daybreak collectable card game Legends of Norrath may have gone west back in August, but the spirit of its loot cards carries on, haunting the cash shop.  Loot cards from the second season of the game… which must put them from about 2008 I would guess… will be available from the Daybreak Store in simulated foil packs that prevent you from knowing what you’re going to get until you’ve paid for it.  This was done previously for season one of the game.  While I am sure there is some hard core completionist out there looking to complete their collection, I couldn’t begin to tell you what any season had to offer, so for me this isn’t even a pig in a poke, but mystery wrapped in an enigma and listed in the cash shop.

SuperData July Numbers

I just like the SuperData charts every month. (June’s here)  A single chart by itself can be dubious, but a series of charts created using even flawed data gathering methodologies can provide unintended insights.

SuperData Sez - July 2016

SuperData Sez – July 2016

I don’t have any such insights yet, but there is the chart.  More of the same, with Pokemon Go making its debut at the top of the mobile chart.  We’ll see what the August chart looks like soon enough, once it shows up on the SuperData Blog.

EVE Omega Rewards

With the coming of the very New Eden flavor of Free to Play this November, some of the usual parts of the transition parade have made their appearances, including a bonus package to remind current subscribers that they are indeed special snowflakes and of great value to the company.  There is even a special ship, the Society of Conscious Thought destroyer the Sunesis, the name of which I expect to be mangled on coms should we ever see one in space.

The Sunesis looks a bit flimsy

The Sunesis looks a bit flimsy

However, in order to get any of that bonus pack you have to have an account subscribed and in good standing by 23:59 UTC on September 16, 2016.  Considering that today is the 16th and that this post is going live at 17:15 UTC, that doesn’t leave you much time to get on the spaceship gravy train.

EVE Vegas

EVE Vegas is coming at the end of October and I am on board to attend.  The list of announced speakers include Dave Andrews of Just for Crits who is going to be giving a talk about EVE Online bloggers and streams as we glare at him, daring him to call us out.  Also, he used to work for SOE, so I have a few, “Seriously, WTF?” questions for him.  Might have to wait until drinks have been flowing for a bit at the Saturday night party.

Vegas baby!

Vegas baby!

The event is not that far off, to the point that I ought to be encouraging people to buy their tickets NOW before they sell out, but it sounds like tickets are still available in quantity.  I think the dates chosen, October 28-30… the weekend before Halloween, which falls on a Monday this year… was perhaps sub-optimal, as people often have plans for that and, of course, it is a party weekend in Vegas so cheap rooms and discount flights are sparse.  On the bright side, this is probably one weekend where any cosplay will totally not stand out.

More information about the event is available at the official EVE Vegas site.